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k_info.txt
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# File: k_info.txt
# This file is used to initialize the "lib/raw/k_info.raw" file, which is
# used to initialize the "object kind" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# In Oangband, objects may have descriptions. These descriptions only appear
# if the player is at least aware of the object kind. Food, weapons, armours,
# junk, and tools have complete descriptions, while those of magical devices
# also use the object flavor (the kind of material) and often insert
# extra numerical information (indicated by a '~'). Potions, scrolls, chests,
# and spellbooks are not described. Artifacts are described in a_info.txt.
# Special thanks to J.R.R Tolkien for fundamental concepts and a poem, and
# to Pat Tracy, a primary source for weapon and armour descriptions.
# Note that object zero is used for the "stack" picture (unused).
# Version stamp (required)
V:0.5.0
#N: object index: name
#G: ASCII char used to display the object: color symbol
#I: object tval (general kind): object sval (specific type):
# pval (controls bonuses to food value, stats, charges, and skills)
#W: where the object begins to be found in-depth: unused:
# weight (in deci-pounds): value
#P: Base armour class: damage done when wielded or thrown:
# Bonus to Skill: Bonus to Deadliness: Bonus to armour class
#A: All depths/rarities of the item (max of four pairs possible)
#F: All item-specific flags (special qualities). Some depend on pval.
#D: The object descripion, used to provide more information when it is 'I'nspected.
##### Non-kind (contains the "pile" picture) #####
N:0:<pile>
G:&:w
##### Mushrooms #####
N:1:Blindness
G:,:d
I:80:1:500
W:5:0:1:0
A:5/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:2:Paranoia
G:,:d
I:80:2:500
W:5:0:1:0
A:5/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:3:Confusion
G:,:d
I:80:3:500
W:5:0:1:0
A:5/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:4:Hallucination
G:,:d
I:80:4:500
W:10:0:1:0
A:10/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:5:Cure Poison
G:,:d
I:80:12:500
W:10:0:1:40
A:10/2
D:A small, ground-living fungus that forms part of any respectable healer's stock.
N:6:Cure Blindness
G:,:d
I:80:13:500
W:10:0:1:20
A:10/2
D:A small, ground-living fungus that forms part of any respectable healer's stock.
N:7:Cure Paranoia
G:,:d
I:80:14:500
W:10:0:1:15
A:10/2
D:A small, ground-living fungus that forms part of any respectable healer's stock.
N:8:Cure Confusion
G:,:d
I:80:15:500
W:10:0:1:20
A:10/2
D:A small, ground-living fungus that forms part of any respectable healer's stock.
N:9:Weakness
G:,:d
I:80:6:500
W:10:0:1:0
A:10/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:10:Unhealth
G:,:d
I:80:10:500
W:20:0:1:75
A:20/2
P:0:8d7:0:0:0
D:A small, ground-living fungus. Not only is it dangerous to eat, but it can
D:also poison on contact.
N:11:Restore Constitution
G:,:d
I:80:18:500
W:22:0:1:350
A:22/1
D:It may not look like much, but looks can be deceiving.
N:12:Restoring
G:,:d
I:80:19:500
W:22:0:1:1000
A:22/8:30/4:40/1
D:A powerful natural remedy for ills of the body and mind.
N:13:Stupidity
G:,:d
I:80:8:500
W:15:0:1:0
A:15/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:14:Naivety
G:,:d
I:80:9:500
W:15:0:1:0
A:15/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:15:Poison
G:,:d
I:80:0:500
W:5:0:1:0
A:5/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:16:Sickness
G:,:d
I:80:7:500
W:10:0:1:0
A:10/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:17:Paralysis
G:,:d
I:80:5:500
W:22:0:1:0
A:22/2
D:A small, ground-living fungus that looks about as ugly as it will taste nasty.
N:18:Restore Strength
G:,:d
I:80:17:500
W:22:0:1:350
A:22/1
D:It may not look like much, but looks can be deceiving.
N:19:Disease
G:,:d
I:80:11:500
W:45:0:1:160
A:45/2
P:0:8d12:0:0:0
D:A small, ground-living fungus. The toxins this fungus grows for its own
D:defence make it dangerous even to touch. Of course, you are well prepared.
N:20:Cure Serious Wounds
G:,:d
I:80:16:500
W:15:0:2:50
A:15/2
D:A small, ground-living fungus that forms part of any respectable healer's stock.
## XXX 21 XXX ##
## XXX 22 XXX ##
## XXX 23 XXX ##
## XXX 24 XXX ##
## XXX 25 XXX ##
## XXX 26 XXX ##
## XXX 27 XXX ##
## XXX 28 XXX ##
##### Normal Food #####
N:29:& Ration~ of Food
G:,:U
I:80:35:5000
W:0:0:10:3
A:0/1:10/2
D:Also known as Cram or Waybread, this nutritious but fairly bland food is familiar
D:to anyone contemplating long journeys.
N:30:& Hard Biscuit~
G:,:U
I:80:32:500
W:0:0:2:1
D:Twice-cooked for good keeping qualities, this lump of bread is as hard as a rock
D:and about as tasty.
N:31:& Strip~ of Beef Jerky
G:,:u
I:80:33:1500
W:0:0:2:2
D:A strip of jerked beef that seems never to spoil.
N:32:& Slime Mold~
G:,:g
I:80:36:2000
W:1:0:5:2
A:1/2
D:An utterly hideous fungal growth. It is strangely appealing...
#waybread now fully satisfies the player, instead of increasing the food count.
N:33:& Piece~ of Elvish Waybread
G:,:B
I:80:37:0
W:55:0:3:60
A:55/3:80/3
D:Small golden-brown wafers wrapped in silven leaves. Made with elvish art, it
D:sustains life where nothing else can.
N:34:& Pint~ of Fine Ale
G:,:y
I:80:38:500
W:0:0:5:1
D:Made from the barley of Eriador, and brewed to golden perfection.
N:35:& Pint~ of Fine Wine
G:,:r
I:80:39:1000
W:0:0:10:2
D:A heady wine, almost as good as that served at the Green Dragon at Bywater.
N:36:& Sprig~ of Athelas
G:,:g
I:80:40:0
W:25:0:2:450
A:35/2:60/2
D:Athelas will break the grip of the Black Breath.
N:37:& Cake~ of the Beornings
G:,:U
I:80:41:7500
W:25:0:7:18
A:25/2:45/2
D:Filled with sugar, fruits, and honey, the cakes of the Beornings are tasty
D:indeed.
## XXX 38 XXX ##
## XXX 39 XXX ##
## XXX 40 XXX ##
##### Edged Weapons #####
## XXX 41 XXX ##
N:42:& Broken Sword~
G:|:D
I:23:2:0
W:0:0:30:2
A:0/1
P:0:1d2:-2:-4:0
F:SHOW_MODS
D:Above the hilt, a foot of steel rises, ending in a jagged edge.
## XXX 43 XXX ##
N:44:& Dagger~
G:|:W
I:23:4:0
W:0:0:12:18
A:0/1:5/1:15/1:25/1
P:0:1d4:0:0:0
F:THROWING | SHOW_MODS
D:A two-edged knife with a sharp point. Well-balanced for throwing by the
D:skilled.
N:45:& Main Gauche~
G:|:W
I:23:5:0
W:3:0:30:25
A:3/1
P:0:1d5:0:0:0
F:SHOW_MODS
D:A short thrusting blade with a large guard, primarily used in
D:duels.
## XXX 46 XXX ##
N:47:& Rapier~
G:|:W
I:23:7:0
W:6:0:35:70
A:6/1
P:0:1d6:0:0:0
F:SHOW_MODS
D:A long, thin thrusting blade, mainly used in duels.
N:48:& Small Sword~
G:|:W
I:23:8:0
W:5:0:50:55
A:5/1
P:0:1d6:0:0:0
F:SHOW_MODS
D:A smaller version of the longsword, perfectly sized for Hobbits.
## XXX 49 XXX ##
N:50:& Short Sword~
G:|:W
I:23:10:0
W:6:0:60:120
A:6/1
P:0:1d7:0:0:0
F:SHOW_MODS
D:A short thrusting sword.
N:51:& Sabre~
G:|:W
I:23:11:0
W:6:0:40:90
A:6/1
P:0:1d7:0:0:0
F:SHOW_MODS
D:A light, somewhat curved blade that can be used to thrust or slash; familiar
D:to horseman and duelists alike.
N:52:& Cutlass~
G:|:W
I:23:12:0
W:8:0:60:85
A:8/1
P:0:1d7:0:0:0
F:SHOW_MODS
D:A large, curved chopper with a basket hilt, well known to seamen.
## XXX 53 XXX ##
## XXX 54 XXX ##
N:55:& Falchion~
G:|:W
I:23:15:0
W:10:0:90:150
A:10/2
P:0:2d4:0:0:0
F:SHOW_MODS
D:A short, broad sword with a single chopping edge angling forward from
D:the handle and curving sharply back near the point.
N:56:& Broad Sword~
G:|:W
I:23:16:0
W:15:0:110:255
A:15/1:25/1
P:0:2d5:0:0:0
F:SHOW_MODS
D:A heavy, single-edged sword with a strong grip.
N:57:& Long Sword~
G:|:W
I:23:17:0
W:15:0:100:300
A:15/1:30/1
P:0:2d5:0:0:0
F:SHOW_MODS
D:A long, straight, two-edged blade, with two hand guards projecting out from
D:the hilt to form a perfect cross.
N:58:& Scimitar~
G:|:W
I:23:18:0
W:12:0:100:250
A:12/1
P:0:2d5:0:0:0
F:SHOW_MODS
D:A single-edged slashing sword with a blade like a crescent.
## XXX 59 XXX ##
N:60:& Katana~
G:|:W
I:23:20:0
W:35:0:120:400
A:35/2
P:0:3d4:0:0:0
F:SHOW_MODS
D:A slightly curved long-handled slashing sword with a single-edged
D:blade and a chisel tip.
N:61:& Bastard Sword~
G:|:W
I:23:21:0
W:25:0:140:350
A:25/1
P:0:3d4:0:0:0
F:SHOW_MODS
D:Also known as the hand-and-a-half blade. A larger-than-normal straight-
D:sided sword with two cutting edges.
## XXX 62 XXX ##
## XXX 63 XXX ##
## XXX 64 XXX ##
N:65:& Two-Handed Sword~
G:|:W
I:23:25:0
W:38:0:170:775
A:38/1:50/2
P:0:3d6:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:A great, double-edged broadsword which few can wield in one hand.
## XXX 66 XXX ##
## XXX 67 XXX ##
N:68:& Executioner's Sword~
G:|:r
I:23:28:0
W:50:0:220:1250
A:50/1
P:0:4d5:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:A giant, curved blade designed to cleave the head cleanly from the
D:body.
## XXX 69 XXX ##
N:70:& Blade~ of Chaos
G:|:v
I:23:30:0
W:85:0:180:5500
A:85/6
P:0:4d6:0:0:0
F:RES_CHAOS | SHOW_MODS
D:This inconstant weapon revels in disorder, hacking and slashing your foes
D:with bloodthirsty glee.
##### Hafted Weapons #####
## XXX 71 XXX ##
N:72:& Whip~
G:\:D
I:21:2:0
W:3:0:30:30
A:3/1
P:0:1d5:0:0:0
F:SHOW_MODS
D:A heavy whip, this thick coil is thrown from the shoulder and can
D:knock down a large man.
N:73:& Quarterstaff~
G:\:U
I:21:3:0
W:10:0:150:200
A:10/1
P:8:1d7:0:0:0
F:TWO_HANDED_REQ | SHOW_MODS
D:Six feet of oak which can be wielded in both hands to give a drubbing or
D:block one.
N:74:& Throwing Hammer~
G:\:D
I:21:4:0
W:40:0:55:250
A:40/1
P:0:2d4:0:0:0
F:THROWING | SHOW_MODS
D:A short-handled iron hammer that can strike hard with thrown.
N:75:& Mace~
G:\:D
I:21:5:0
W:5:0:100:140
A:5/1
P:0:2d4:0:0:0
F:SHOW_MODS
D:A war club with an iron head, usually flanged or spiked.
N:76:& Ball-and-Chain~
G:\:D
I:21:6:0
W:15:0:130:160
A:15/2
P:0:2d4:0:0:0
F:SHOW_MODS
D:A weighty iron ball, suspended by a chain from a sturdy oaken handle.
## XXX 77 XXX ##
N:78:& War Hammer~
G:\:D
I:21:8:0
W:20:0:110:225
A:20/1
P:0:3d3:0:0:0
F:SHOW_MODS
D:A mallet with a tapered head and a long handle.
## XXX 79 XXX ##
N:80:& Spiked Club~
G:\:D
I:21:10:0
W:4:0:130:60
A:2/2
P:0:1d7:0:0:0
F:SHOW_MODS
D:A homemade wooden staff, with a great knobbed head and iron spikes. The
D:classic brigand's weapon.
## XXX 81 XXX ##
N:82:& Morning Star~
G:\:D
I:21:12:0
W:15:0:120:300
A:15/1
P:0:2d6:0:0:0
F:SHOW_MODS
D:A sturdy wooden pole connected by a chain to a ball of steel, which often
D:has projecting spikes.
N:83:& Flail~
G:\:D
I:21:13:0
W:15:0:130:275
A:15/1
P:0:2d6:0:0:0
F:SHOW_MODS
D:Two heavy bars of wood connected by a short link of chain, capable of
D:delivering crushing blows.
## XXX 84 XXX ##
N:85:& Lead-Filled Mace~
G:\:D
I:21:15:0
W:25:0:180:500
A:25/1
P:0:3d4:0:0:0
F:SHOW_MODS
D:A heavy war club topped with a mass of lead-filled steel, capable of
D:landing crushing blows.
## XXX 86 XXX ##
## XXX 87 XXX ##
N:88:& Two-Handed Flail~
G:\:y
I:21:18:0
W:55:0:220:600
A:55/1
P:0:3d6:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:Two great bars of wood connected by a massive chain, needing two hands
D:to properly wield.
## XXX 89 XXX ##
N:90:& Mace~ of Disruption
G:\:v
I:21:20:0
W:85:0:300:4500
A:85/6
P:0:4d8:0:0:0
F:TWO_HANDED_DES | SHOW_MODS | SLAY_UNDEAD
D:A giant's weapon, enchanted with shattering power that breaks bones, bodies,
D:and spirit.
## XXX 91 XXX ##
## XXX 92 XXX ##
## XXX 93 XXX ##
## XXX 94 XXX ##
## XXX 95 XXX ##
##### Polearms #####
## XXX 96 XXX ##
N:97:& Spear~
G:/:s
I:22:2:0
W:5:0:50:55
A:5/1
P:0:1d6:0:0:0
F:THROWING | SHOW_MODS
D:The basic polearm, with a double-edged knife mounted on a light shaft.
D:This weapon can be thrown effectively.
N:98:& Thrusting Spear~
G:/:s
I:22:3:0
W:7:0:65:60
A:7/2
P:2:1d7:0:0:0
F:SHOW_MODS
D:A more robust version of the basic polearm, with a double-edged knife
D:mounted on a sturdy shaft. It cannot be thrown effectively, but offers some
D:protection to the wielder.
## XXX 99 XXX ##
N:100:& Trident~
G:/:y
I:22:5:0
W:10:0:70:120
A:10/1
P:4:1d7:0:0:0
F:SHOW_MODS
D:A three-pronged spear, originally for catching fish.
## XXX 101 XXX ##
## XXX 102 XXX ##
N:103:& Pike~
G:/:s
I:22:8:0
W:35:0:160:300
A:35/2
P:6:1d11:0:0:0
F:SHOW_MODS | TWO_HANDED_REQ
D:A fifteen foot spear, requiring two hands to wield, principally used in
D:infantry formations.
## XXX 104 XXX ##
N:105:& Beaked Axe~
G:/:s
I:22:10:0
W:18:0:120:400
A:18/1
P:0:2d6:0:0:0
F:SHOW_MODS
D:A narrow axe head opposed by a crow's beak for penetrating
D:armor.
N:106:& Broad Axe~
G:/:s
I:22:11:0
W:18:0:130:300
A:18/1
P:0:2d6:0:0:0
F:SHOW_MODS
D:A simple, single-bladed war axe capable of chopping though limbs or armour.
## XXX 107 XXX ##
N:108:& Glaive~
G:/:s
I:22:13:0
W:35:0:190:550
A:35/1
P:8:3d4:0:0:0
F:TWO_HANDED_REQ | SHOW_MODS
D:A reinforced wooden pole eight feet long, topped by a massive knife blade that
D:can can be used to thrust or chop.
N:109:& Throwing Axe~
G:/:s
I:22:14:0
W:25:0:40:150
A:25/1
P:0:2d3:0:0:0
F:THROWING | SHOW_MODS
D:A short-handled hatchet, balanced for throwing. A classic skirmisher's weapon.
N:110:& Halberd~
G:/:s
I:22:15:0
W:45:0:190:750
A:45/1
P:8:3d5:0:0:0
F:TWO_HANDED_REQ | SHOW_MODS
D:The most successful of the polearms, the halberd has a long haft mounted
D:with a heavy axe blade and opposing spike, and topped by a thrusting spine.
## XXX 111 XXX ##
N:112:& Scythe~
G:/:s
I:22:17:0
W:55:0:200:1700
A:55/2
P:0:5d3:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:The long crescent blade stands out from the handle of this
D:polearm, and it is swung with two hands to harvest grain or blood.
## XXX 113 XXX ##
## XXX 114 XXX ##
N:115:& Lance~
G:/:s
I:22:20:0
W:15:0:300:230
A:15/3
P:0:2d8:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:A massive, tapered spear used primarily from horseback.
## XXX 116 XXX ##
N:117:& Battle Axe~
G:/:s
I:22:22:0
W:30:0:160:550
A:30/1
P:0:2d8:0:0:0
F:SHOW_MODS
D:A double-bladed axe. Very popular among Dwarves.
## XXX 118 XXX ##
## XXX 119 XXX ##
N:120:& Great Axe~
G:/:s
I:22:25:0
W:50:0:200:1000
A:50/1
P:0:4d4:0:0:0
F:TWO_HANDED_DES | SHOW_MODS
D:An enormous two-handed battle axe, carried by Dwarven champions, who
D:compete to see who can cleave the most orc heads.
## XXX 121 XXX ##
## XXX 122 XXX ##
# These are found in groups of 1 to 4, hence the rarity.
N:123:& Dart~
G:/:s
I:22:28:0
W:10:0:20:30
A:10/2
P:0:1d5:0:0:0
F:THROWING | SHOW_MODS
D:A light javelin that can be easily carried in bunches, perfect for harassing
D:a stronger foe.
## XXX 124 XXX ##
N:125:& Scythe~ of Slicing
G:/:r
I:22:30:0
W:80:0:240:3500
A:80/5
P:0:6d4:0:10:0
F:TWO_HANDED_DES | SHOW_MODS
D:A reaper's weapon, the long blade almost hums in anticipation of
D:the blood it will spill.
##### Bows, Crossbows, Slings #####
## XXX 126 XXX ##
N:127:& Sling~
G:}:u
I:19:2:0
W:1:0:5:5
A:1/2:35/2
P:0:2d1:0:0:0
F:SHOW_MODS
D:A loop of leather and cords able to hurl stones or shot with
D:tremendous velocity.
## XXX 128 XXX ##
## XXX 129 XXX ##
N:130:& Short Bow~
G:}:U
I:19:12:0
W:6:0:30:50
A:6/1
P:0:2d1:0:0:0
F:SHOW_MODS
D:The traditional hunter's weapon, this light bow is easily drawn.
N:131:& Long Bow~
G:}:U
I:19:13:0
W:18:0:40:120
A:18/1:50/2
P:0:3d1:0:0:0
F:SHOW_MODS
D:As tall as a man, the longbow can drive an arrow through the
D:heaviest armor.
## XXX 132 XXX ##
## XXX 133 XXX ##
N:134:& Light Crossbow~
G:}:s
I:19:23:0
W:25:0:110:140
A:25/1:45/2
P:0:3d1:0:0:0
F:SHOW_MODS
D:A mechanical bow made of wood, it is cocked to augment the strength
D:of its wielder.
N:135:& Heavy Crossbow~
G:}:s
I:19:24:0
W:45:0:200:300
A:45/1:70/2
P:0:4d1:0:0:0
F:SHOW_MODS
D:The arbalest is so powerful it has to be reinforced with metal and
D:requires a crank to be cocked.
## XXX 136 XXX ##
## XXX 137 XXX ##
##### Missiles #####
N:138:& Lead Shot~
G:{:s
I:16:1:0
W:1:0:2:2
A:1/1:30/1
P:0:1d3:0:0:0
F:SHOW_MODS
D:A grapestone-shaped slug of lead, the right heft for hurling from a sling.
N:139:& Seeker Shot~
G:{:s
I:16:2:0
W:40:0:4:20
A:40/2:65/1
P:0:1d7:0:0:0
F:SHOW_MODS
D:A massive slug of lead that sinks deeply into its target.
## XXX 140 XXX ##
## XXX 141 XXX ##
N:142:& Arrow~
G:{:U
I:17:1:0
W:3:0:2:4
A:3/1:15/1:55/1
P:0:1d4:0:0:0
F:SHOW_MODS
D:A standard clothyard arrow, straight and cleanly fletched.
N:143:& Seeker Arrow~
G:{:G
I:17:2:0
W:55:0:2:30
A:55/2:80/1
P:0:1d9:0:0:0
F:SHOW_MODS
D:Carved from a rare wood, this arrow is inscribed with fell runes
D:and fletched with eagle feathers.
## XXX 144 XXX ##
## XXX 145 XXX ##
N:146:& Bolt~
G:{:s
I:18:1:0
W:3:0:3:5
A:3/1:25/1:65/1
P:0:1d5:0:0:0
F:SHOW_MODS
D:A short, heavy arrow shot from a crossbow.
N:147:& Seeker Bolt~
G:{:B
I:18:2:0
W:65:0:3:35
A:65/2:85/1
P:0:1d11:0:0:0
F:SHOW_MODS
D:A mighty quarrel, bound about with battle magics.
## XXX 148 XXX ##
## XXX 149 XXX ##
##### Shovels and Picks #####
N:150:& Shovel~
G:\:s
I:20:1:1
W:1:0:60:60
A:1/12
P:0:1d2:0:0:0
F:SHOW_MODS | TUNNEL
D:A compact and sturdy spade.
N:151:& Gnomish Shovel~
G:\:G
I:20:2:2
W:25:0:60:300
A:25/6
P:0:1d2:0:0:0
F:SHOW_MODS | TUNNEL
D:A small spade forged of steel with gnomish craftmanship.
N:152:& Dwarven Shovel~
G:\:B
I:20:3:4
W:50:0:80:500
A:50/6
P:0:1d3:0:0:0
F:SHOW_MODS | TUNNEL
D:A broad shovel, fit for the strong shoulders of a dwarf. It bears runes of
D:delving and no ordinary rock can resist it.
N:153:& Pick~
G:\:s
I:20:4:1
W:10:0:150:80
A:10/10
P:0:1d3:0:0:0
F:SHOW_MODS | TUNNEL
D:A heavy mining tool with a long, slightly curved head that tapers
D:to chisel points on both ends.
N:154:& Orcish Pick~
G:\:g
I:20:5:2
W:35:0:150:300
A:35/4
P:0:1d3:0:0:0
F:SHOW_MODS | TUNNEL
D:A crude, ugly but effective pickaxe. Made in enormous quantities for
D:the slave-mines of Durthang.
N:155:& Dwarven Pick~
G:\:b
I:20:6:5
W:60:0:120:800
A:60/6
P:0:1d4:0:0:0
F:SHOW_MODS | TUNNEL
D:A short but heavy pick, like those that delved deep Moria, with runes to
D:break the sinews of mountains.
## XXX 156 XXX ##
## XXX 157 XXX ##
##### Armor - Footgear #####
N:158:& Pair~ of Leather Sandals
G:]:U
I:30:1:0
W:0:0:15:4
A:0/1:20/2
P:1:1d1:0:0:0
D:A set of open-topped footgear with soft calfskin lacings and a sturdy
D:cured leather base.
N:159:& Pair~ of Soft Leather Boots
G:]:U
I:30:2:0
W:3:0:20:7
A:3/1:30/2
P:2:1d1:0:0:0
D:These are calf-high boots of flexible leather, laced from heel to calf.
N:160:& Pair~ of Hard Leather Boots
G:]:U
I:30:3:0
W:7:0:40:12
A:7/1:35/2
P:3:1d1:0:0:0
D:A set of sturdy leather boots that will last many weary miles.
N:161:& Pair~ of Metal Shod Boots
G:]:s
I:30:4:0
W:35:0:60:50
A:35/1
P:4:1d1:0:0:0
D:A set of double-lined leather boots, with toes and heels reinforced with iron.
N:162:& Pair~ of Dwarven Boots
G:]:B
I:30:5:0
W:60:0:40:500
A:60/3
P:5:1d1:0:0:0
F:REGEN
D:The enduring dwarves make the finest footgear known, and they march in it
D:for endless miles without wearying.
## XXX 163 XXX ##
## XXX 164 XXX ##
## XXX 165 XXX ##
##### Armor - Caps and Helms #####
## XXX 166 XXX ##
N:167:& Hard Leather Cap~
G:]:u
I:32:2:0
W:3:0:15:12
A:3/1:35/2
P:2:0d0:0:0:0
D:A padded skullcap of boiled leather.
N:168:& Metal Cap~
G:]:s
I:32:3:0
W:12:0:20:30
A:12/1:45/2
P:3:1d1:0:0:0
D:A pot-helm of steel that protects the skull.
N:169:& Barbut~
G:]:s
I:32:4:0
W:35:0:45:60
A:35/1
P:4:1d2:0:0:0
D:A metal helmet with a t-shaped face slit that offers protection down to the
D:neck.
N:170:& Iron Helm~
G:]:s
I:32:5:0
W:45:0:75:75
A:45/1
P:5:1d3:0:0:0
D:A mighty helmet of heavy iron, completely enclosing the head.
N:171:& Steel Helm~
G:]:W
I:32:6:0
W:55:0:60:200
A:55/1
P:6:1d3:0:0:0
D:This great helm covers the head and shoulders with plates of steel and a
D:curtain of mail.
## XXX 172 XXX ##
## XXX 173 XXX ##
## XXX 174 XXX ##
##### Armor - Crowns #####
N:175:& Iron Crown~
G:]:s
I:33:10:0
W:45:0:20:500
A:45/1
P:0:1d1:0:0:2
D:A plain band of iron, crowned with iron spikes. It is a tyrant's
D:symbol.
N:176:& Golden Crown~
G:]:y
I:33:11:0
W:55:0:30:1000
A:55/2
P:0:1d1:0:0:4
F:IGNORE_ACID
D:An elegant golden circlet, with slender spines thrusting upward.
D:It looks like it should be resting over the brow of a king.
N:177:& Jewel Encrusted Crown~
G:]:v
I:33:12:0
W:70:0:40:2000
A:70/3
P:0:1d1:0:0:6
F:IGNORE_ACID
D:An elaboratedly decorated crown of massive gold, studded with a rainbow
D:of gems and jewels; worthy of an emperor.
## XXX 178 XXX ##
## XXX 179 XXX ##
##### Armour - Soft body armour #####
N:180:& Filthy Rag~
G:(:D
I:36:1:0
W:0:0:20:1
A:0/1
P:1:0d0:0:0:-1
D:This tattered rag appears to once have been a robe, but has been patched
D:and re-patched so many times that you can't be sure.
N:181:& Robe~
G:(:b
I:36:2:0
W:1:0:20:4
A:1/1:50/1
P:2:0d0:0:0:0
D:A practical garment of thick wool or velvet, draping from neck to heels.
N:182:Soft Leather Armour~
G:(:U
I:36:4:0
W:3:0:80:18
A:3/1
P:4:0d0:0:0:0
D:A cuirass of pliable leather, with a thicker leather jack.
N:183:Soft Studded Leather~
G:(:U
I:36:5:0
W:4:0:90:35
A:4/1
P:5:1d1:0:0:0
D:A cuirass of pliable leather studded with metal rivets.
N:184:Hard Leather Armour~
G:(:U
I:36:6:0
W:6:0:100:150
A:6/1
P:6:1d1:-1:0:0
D:A boiled leather cuirass and shoulder plates.
N:185:Hard Studded Leather~
G:(:U
I:36:7:0
W:10:0:110:200
A:10/1
P:7:1d2:-1:0:0
D:A strong leather breastplate and shoulder guards over a shirt,
D:sleeves, and leggings of cured leather, covered with widely-spaced
D:iron studs.
## XXX 186 XXX ##
## XXX 187 XXX ##
N:188:Leather Scale Mail~
G:(:U
I:36:11:0
W:15:0:140:450
A:15/1
P:11:1d1:-1:0:0
D:A tunic and skirt sewn with thick, overlapping scales of hardened
D:leather.
## XXX 189 XXX ##
##### Armour - Hard body armour #####
N:190:Rusty Chain Mail~
G:[:r
I:37:1:0
W:25:0:200:250
A:25/2
P:14:1d4:-5:0:-8
D:Each link of this suit is brittle with rust, and the corroded rings
D:are stiff and weakened.
## XXX 191 XXX ##
N:192:Metal Scale Mail~
G:[:s
I:37:3:0
W:22:0:230:550
A:22/1
P:13:1d4:-2:0:0
D:A heavy shirt of overlapping steel scales backed by leather, with
D:matching skirt and sleeves.
N:193:Chain Mail~
G:[:s
I:37:4:0
W:25:0:220:750
A:25/1
P:14:1d4:-2:0:0
D:A hauberk, leggings, and sleeves of interlocking steel rings, well padded
D:with leather.
## XXX 194 XXX ##
N:195:Augmented Chain Mail~
G:[:s
I:37:6:0
W:30:0:270:900
A:30/1
P:16:1d4:-2:0:0
D:A hauberk, leggings, and sleeves of interlocking steel rings,
D:strategically reinforced at vital locations with a second layer
D:of chain, all over a layer of heavy padding.
N:196:Double Chain Mail~
G:[:s
I:37:7:0
W:30:0:250:850
A:30/2
P:16:1d4:-2:0:0
D:A suit of chainmail with a full second layer of reinforcement. It
D:weighs heavily on the shoulders.
N:197:Bar Chain Mail~
G:[:s
I:37:8:0
W:35:0:280:950
A:35/1
P:18:1d4:-2:0:0
D:A hauberk, leggings, and sleeves of interlocking steel rings,
D:reinforced around the shoulders with segmented plates of steel,
D:all over a layer of heavy padding.
N:198:Metal Brigandine Armour~
G:[:s
I:37:9:0
W:40:0:290:1100
A:40/1
P:19:1d4:-3:0:0
D:A stiff suit of armor composed of small metal plates sewn to an
D:inner layer of heavy canvas, and covered with a second layer of
D:cloth.
## XXX 199 XXX ##
N:200:Partial Plate Armour~
G:[:W
I:37:12:0
W:45:0:260:1200
A:45/1
P:22:1d6:-3:0:0
D:A steel corselet and vambraces over a skirt and leggings of chain.
N:201:Metal Lamellar Armour~
G:[:W
I:37:13:0
W:50:0:250:1250
A:50/2
P:22:1d6:-3:0:0
D:This unusual armor is a surprisingly light suit of laced and
D:overlapping metal plates.
## XXX 202 XXX ##
N:203:Full Plate Armour~
G:[:W
I:37:15:0
W:55:0:380:1400
A:55/1
P:25:2d4:-3:0:0
D:A full suit of carefully fitted plates, with hinged joints backed
D:by chain, and light padding underneath.
## XXX 204 XXX ##
N:205:Ribbed Plate Armour~
G:[:W
I:37:18:0
W:60:0:380:1500
A:60/1
P:28:2d4:-3:0:0
D:A full suit of finely fitted metal armor consisting of steel plates reinforced
D:by ridging.
## XXX 206 XXX ##
N:207:Mithril Chain Mail~
G:[:B
I:37:20:0
W:60:0:150:8000
A:60/5
P:28:1d4:-1:0:0
F:IGNORE_ACID
D:This wondrous suit of fine-linked chain shimmers as though of pure silver.
## XXX 208 XXX ##
N:209:Mithril Plate Mail~
G:[:B
I:37:25:0
W:65:0:200:15000
A:65/5
P:35:2d4:-3:0:0
F:IGNORE_ACID
D:A shimmering suit of true-silver, forged long ago by dwarven smiths of
D:legend. It gleams with purest white as you gaze upon it.
## XXX 210 XXX ##
N:211:Adamantite Plate Mail~
G:[:G
I:37:30:0
W:80:0:420:20000
A:80/6
P:40:2d4:-4:0:0
F:IGNORE_ACID
D:An exquisite suit of nearly impenetrable adamantite.
## XXX 212 XXX ##
##### Armour -- Dragon Scale Mail #####
N:213:Black Dragon Scale Mail~
G:[:s
I:38:1:0
W:50:0:200:30000
A:50/8
P:30:2d4:-2:0:10
F:RES_ACID |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of utterly black scales, against which no metal or wood can rest. ~
N:214:Blue Dragon Scale Mail~
G:[:b
I:38:2:0
W:50:0:200:30000
A:50/8
P:30:2d4:-2:0:10
F:RES_ELEC |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales as blue as sapphires, emitting eerie sparks and coronas as
D:you move about in it. ~
N:215:White Dragon Scale Mail~
G:[:w
I:38:3:0
W:50:0:200:30000
A:50/8
P:30:2d4:-2:0:10
F:RES_COLD |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales, coldly gleaming in frosty white. A shiver runs down through
D:your spine even as you look at it. ~
N:216:Red Dragon Scale Mail~
G:[:R
I:38:4:0
W:50:0:200:70000
A:50/8
P:30:2d4:-2:0:10
F:RES_FIRE |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales, with all the reds of every fire ever lit. The scar tissue
D:from an old burn aches as you put this armour on. ~
N:217:Green Dragon Scale Mail~
G:[:g
I:38:5:0
W:60:0:200:80000
A:60/8
P:30:2d4:-2:0:10
F:RES_POIS |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales, glistening in sickly green, out from which falls the
D:skeleton of a rat who touched it and died in agony. ~
N:218:Multi-Hued Dragon Scale Mail~
G:[:v
I:38:6:0
W:75:0:200:120000
A:75/16
P:30:2d4:-2:0:10
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales that throbs with angry energies; it takes all your energy
D:to master the Elements fighting an endless war trapped inside. ~
## XXX 219 XXX ##
N:220:Shining Dragon Scale Mail~
G:[:o
I:38:10:0
W:65:0:200:45000
A:65/12
P:30:2d4:-2:0:10
F:RES_LITE | RES_DARK |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales shining like a beacon of Light even as it greedily sucks
D:the energy away from everything that glows into Dark insatiate. ~
## XXX 221 XXX ##
N:222:Law Dragon Scale Mail~
G:[:B
I:38:12:0
W:80:0:200:55000
A:80/12
P:30:2d4:-2:0:10
F:RES_SOUND | RES_SHARD |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales in stern blue and silver. You feel the slightest tremor
D:as you touch it, like massed trumpets heard and cyclones felt from afar. ~
## XXX 223 XXX ##
N:224:Bronze Dragon Scale Mail~
G:[:U
I:38:14:0
W:55:0:200:30000
A:55/8
P:30:2d4:-2:0:10
F:RES_CONFU |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales, gleaming in rich engraved bronze. The more you look at the
D:the maze of whorls and lines that close inspection reveal on its surface,
D:the less sense you are able to make of them. ~
N:225:Gold Dragon Scale Mail~
G:[:y
I:38:16:0
W:60:0:200:30000
A:60/8
P:30:2d4:-2:0:10
F:RES_SOUND |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales in mirror-like gold. You hear nothing unusual as you
D:wear this armour, yet your ears ache as though in the midst of a
D:cacophony. ~
## XXX 226 XXX ##
N:227:Chaos Dragon Scale Mail~
G:[:v
I:38:18:0
W:75:0:200:70000
A:75/14
P:30:2d4:-2:0:10
F:RES_CHAOS | RES_DISEN |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales. Every shape, in every color imaginable, riot and
D:contend upon its surface as you stare in fascination. ~
N:228:Balance Dragon Scale Mail~
G:[:v
I:38:20:0
W:90:0:200:100000
A:90/14
P:30:2d4:-2:0:10
F:RES_SOUND | RES_SHARD | RES_CHAOS | RES_DISEN |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit of scales. Featureless grey to casual inspection, yet a closer look
D:reveals patterns within patterns of iridescence that throb with leashed
D:energies bound as though by chains of adamant. ~
N:229:Power Dragon Scale Mail~
G:[:v
I:38:30:0
W:105:0:200:300000
A:105/36
P:40:2d4:-3:0:15
F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS |
F:RES_LITE | RES_DARK | RES_NEXUS | RES_NETHR | RES_CHAOS |
F:RES_SOUND | RES_SHARD |
F:ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A suit with scales of every color, surrounded in a nimbus of perfectly
D:untramelled yet inextricably intermingled and utterly mastered powers
D:elemental and ethereal. ~
##### Armour - Cloaks #####
N:230:& Cloak~
G:(:g
I:35:1:0
W:1:0:10:3
A:1/1:30/1:70/1
P:1:0d0:0:0:0
D:A traveller's sturdy outer garment.
N:231:& Elven Cloak~
G:(:G
I:35:2:2
W:35:0:5:350
A:35/4
P:2:0d0:0:0:0
F:STEALTH
D:A mantle made of curious silken material by the Galadrim that wondrously
D:takes on the hues and shapes of its surroundings.
## XXX 232 XXX ##
N:233:& Shadow Cloak~
G:(:D
I:35:4:0
W:50:0:5:1200
A:50/2
P:4:0d0:0:0:4
D:A midnight-hued cloak that wreathes the wearer in folds of shadow.
## XXX 234 XXX ##
N:235:& Ethereal Cloak~
G:(:W
I:35:6:0
W:50:0:0:2500
A:70/4
P:0:0d0:0:0:10
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:This unearthly, completely transparent body mantle folds and drapes in
D:iridescent patterns around you. It weighs absolutely nothing.
## XXX 236 XXX ##
##### Armour - Handgear #####
N:237:& Set~ of Leather Gloves
G:]:U
I:31:1:0
W:1:0:5:3
A:1/1:25/1
P:1:0d0:0:0:0
D:Leather hand protection, with an open palm for gripping weapons.
N:238:& Set~ of Mail Gauntlets
G:]:s
I:31:2:0
W:12:0:25:35
A:12/1
P:2:1d1:0:0:0
D:A set of sturdy leather gloves, sewn with linked iron rings.
N:239:& Set~ of Steel Gauntlets
G:]:w
I:31:3:0
W:30:0:35:60
A:30/1
P:3:1d1:0:0:0
D:A set of gloves that completely covers the hand and wrist in steel plating.
N:240:& Set~ of Cesti
G:]:W
I:31:4:0
W:50:0:40:100
A:50/1
P:4:1d1:0:0:0
D:A massive set of hand sheathings, bound with steel and thrice-cured leather.
## XXX 241 XXX ##
## XXX 242 XXX ##
## XXX 243 XXX ##
##### Armour - Shields #####
N:244:& Wicker Shield~
G:):U
I:34:1:0
W:1:0:30:25
A:1/1
P:2:1d2:0:0:0
D:A light circular frame of wood surrounding fine-grained wickerwork.
N:245:& Small Leather Shield~
G:):U
I:34:2:0
W:5:0:50:40
A:5/1
P:3:1d2:0:0:0
D:A circular shield of cured animal hide stretched over layered wooden strips.
N:246:& Small Metal Shield~
G:):s
I:34:3:0
W:18:0:70:150
A:18/1
P:5:1d3:0:0:0
D:A round shield of wood reinforced with metal rims and central disk.
N:247:& Large Leather Shield~
G:):U
I:34:4:0
W:25:0:110:60
A:25/1
P:6:1d4:0:0:0
D:A large oval shield made of layered wooden strips with a thick leather
D:covering.
N:248:& Large Metal Shield~
G:):s
I:34:5:0
W:40:0:135:200
A:40/1
P:8:1d5:0:0:0
D:An oval shield of wood covered by leather and rimmed with metal. A large
D:iron shield boss offers excellent hand protection.
N:249:& Knight's Shield~
G:):W
I:34:6:0
W:50:0:160:250
A:50/2
P:10:1d6:0:0:0
D:A kite-shaped shield with rounded corners that covers the wearer from chest
D:to toe, emblazoned with heraldic symbols.
N:250:& Body Shield~
G:):U
I:34:7:0
W:55:0:200:300
A:55/2
P:12:1d7:0:0:0
D:A massive, rounded rectangular shield, curved back at both sides, that
D:almost completely covers the wearer.
## XXX 251 XXX ##
## XXX 252 XXX ##
N:253:& Shield~ of Deflection
G:[:B
I:34:10:0
W:70:0:80:4000
A:70/5
P:14:1d4:0:0:0
F:IGNORE_ACID
D:A shield of purest white, made of mithril, and engraved with runes to keep
D:all hurt and harm from you.
## XXX 254 XXX ##
##### Space for miscellanious armours #####
## XXX 255 XXX ##
## XXX 256 XXX ##
## XXX 257 XXX ##
## XXX 258 XXX ##
## XXX 259 XXX ##
##### Rings #####
N:260:Woe
G:=:d
I:45:0:-5
W:50:0:2:0
A:50/1
F:LIGHT_CURSE | TELEPORT | WIS | CHR | HIDE_TYPE
D:with dreadful hexes of wretchedness and wandering laid upon it.
N:261:Aggravate Monster
G:=:d
I:45:1:0
W:5:0:2:0
A:5/1
F:LIGHT_CURSE | AGGRAVATE | EASY_KNOW
D:that highly interests monsters you'd much prefer to avoid.
N:262:Weakness
G:=:d
I:45:2:-5
W:5:0:2:0
A:5/1
F:LIGHT_CURSE | STR | HIDE_TYPE
D:that saps your strength.
N:263:Stupidity
G:=:d
I:45:3:-5
W:5:0:2:0
A:5/1
F:LIGHT_CURSE | INT | HIDE_TYPE
D:that renders you slow-witted.
N:264:Teleportation
G:=:d
I:45:4:0
W:5:0:2:0
A:5/1
F:LIGHT_CURSE | TELEPORT | EASY_KNOW
D:that seizes control of your movement.
N:265:Telepathy
G:=:d
I:45:5:0
W:80:0:2:35000
A:80/6
F:TELEPATHY | HIDE_TYPE
D:that makes you able to see the minds of your intelligent foes.
N:266:Slow Digestion
G:=:d
I:45:6:0
W:5:0:2:250
A:5/1
F:SLOW_DIGEST | EASY_KNOW
D:that reduces the number of meals you must eat.
N:267:Feather Falling
G:=:d
I:45:7:0
W:5:0:2:200
A:5/1
F:FEATHER | EASY_KNOW
D:that makes you light on your feet.
N:268:Resist Fire
G:=:d
I:45:8:0
W:10:0:2:250
A:10/1
F:RES_FIRE | IGNORE_FIRE | EASY_KNOW
D:that protects you from fire.
N:269:Resist Cold
G:=:d
I:45:9:0
W:10:0:2:250
A:10/1
F:RES_COLD | IGNORE_COLD | EASY_KNOW
D:that protects you from frost.
N:270:Sustain Str & Chr
G:=:d
I:45:10:0
W:38:0:2:500
A:38/1
F:SUST_STR | SUST_CHR | EASY_KNOW
D:that sustains your strength and charisma.
N:271:Sustain Int & Wis
G:=:d
I:45:11:0
W:38:0:2:500
A:38/1
F:SUST_INT | SUST_WIS | EASY_KNOW
D:that sustains your intelligence and wisdom.
N:272:Sustain Dex & Con
G:=:d
I:45:12:0
W:38:0:2:500
A:38/1
F:SUST_DEX | SUST_CON | EASY_KNOW
D:that sustains your dexterity and constitution.
N:273:Nether Resistance
G:=:d
I:45:13:0
W:55:0:2:4000
A:55/2
F:RES_NETHR | EASY_KNOW
D:that provides resistance to nether forces.
N:274:Light and Dark Resistance
G:=:d
I:45:14:0
W:60:0:2:4000
A:60/2
F:RES_LITE | RES_DARK | EASY_KNOW
D:that calls a truce around you between the powers of Dark and Light.
N:275:Electricity
G:=:d
I:45:15:0
W:65:0:2:7000
A:65/3
P:0:0d0:0:0:15
F:RES_ELEC | ACTIVATE
D:with an aura of electric protection that may sometimes be temporarily
D:enhanced. It may also cast lightning balls~.
N:276:Protection
G:=:d
I:45:16:0
W:14:0:2:500
A:14/1
D:that magically effects your armour.
N:277:Acid
G:=:d
I:45:17:0
W:65:0:2:7000
A:65/3
P:0:0d0:0:0:15
F:RES_ACID | IGNORE_ACID | ACTIVATE
D:with an aura of acidic protection that may sometimes be temporarily
D:enhanced. It may also cast acid balls~.
N:278:Flames
G:=:d
I:45:18:0
W:65:0:2:7000
A:65/3
P:0:0d0:0:0:15
F:RES_FIRE | IGNORE_FIRE | ACTIVATE
D:with an aura of fiery protection that may sometimes be temporarily
D:enhanced. It may also cast fire balls~.
N:279:Ice
G:=:d
I:45:19:0
W:65:0:2:7000
A:65/3
P:0:0d0:0:0:15
F:RES_COLD | IGNORE_COLD | ACTIVATE
D:with an aura of frosty protection that may sometimes be temporarily
D:enhanced. It may also cast cold balls~.
N:280:Poison Resistance
G:=:d
I:45:20:0
W:48:0:2:5000
A:48/3
F:RES_POIS | EASY_KNOW
D:that protects you from poison.
N:281:Free Action
G:=:d
I:45:21:0
W:20:0:2:1500
A:20/1
F:FREE_ACT | EASY_KNOW
D:that protects you from becoming paralyzed.
N:282:See Invisible
G:=:d
I:45:22:0
W:34:0:2:340
A:34/1
F:SEE_INVIS | EASY_KNOW
D:that grants sight beyond sight.
N:283:Searching
G:=:d
I:45:23:0
W:5:0:2:250
A:5/1
F:SEARCH | HIDE_TYPE
D:that affects your ability to find traps and secret doors.
N:284:Strength
G:=:d
I:45:24:0
W:36:0:2:600
A:36/1
F:STR | HIDE_TYPE
D:that affects your strength.
## XXX 285 XXX ##
N:286:Dexterity
G:=:d
I:45:26:0
W:36:0:2:600
A:36/1
F:DEX | HIDE_TYPE
D:that affects your dexterity.
N:287:Constitution
G:=:d
I:45:27:0
W:36:0:2:600
A:36/1
F:CON | HIDE_TYPE
D:that affects your constitution.
N:288:Skill
G:=:d
I:45:28:0
W:25:0:2:500
A:25/1
D:that makes you highly accurate (or inaccurate) whether fighting or
D:shooting.
N:289:Deadliness
G:=:d
I:45:29:0
W:25:0:2:500
A:25/1
D:that influences how forceful your blows are in melee or in archery.
N:290:Combat
G:=:d
I:45:30:0
W:50:0:2:1000
A:50/1
F:SHOW_MODS
D:that effects both how well you aim and how hard you hit in melee or when
D:shooting.
N:291:Speed
G:=:d
I:45:31:0
W:80:0:2:20000
A:80/2
F:SPEED | HIDE_TYPE
D:that affects your speed.
## XXX 292 XXX ##
## XXX 293 XXX ##
## XXX 294 XXX ##
## XXX 295 XXX ##
## XXX 296 XXX ##
## XXX 297 XXX ##
## XXX 298 XXX ##
## XXX 299 XXX ##
## XXX 300 XXX ##
## XXX 301 XXX ##
##### Amulets #####
N:302:DOOM
G:":d
I:40:0:-5
W:50:0:3:0
A:50/1
F:LIGHT_CURSE | STR | INT | WIS | DEX | CON | CHR | HIDE_TYPE
D:that calls a terrible curse upon you, crushing your mind and body in a
D:relentless vice.
N:303:Teleportation
G:":d
I:40:1:0
W:15:0:3:0
A:15/1
F:LIGHT_CURSE | TELEPORT | EASY_KNOW
D:that seizes control of your movement.
N:304:Intelligence
G:":d
I:40:2:0
W:30:0:3:500
A:30/1
F:INT | HIDE_TYPE
D:that effects your intelligence.
N:305:Slow Digestion
G:":d
I:40:3:0
W:15:0:3:200
A:15/1
F:SLOW_DIGEST | EASY_KNOW
D:that reduces your need to eat.
N:306:Resist Acid
G:":d
I:40:4:0
W:15:0:3:300
A:15/1
F:RES_ACID | EASY_KNOW
D:that provides protection from acid.
N:307:Magical Item Mastery
G:":d
I:40:5:0
W:35:0:3:1000
A:35/4
F:MAGIC_MASTERY
D:that effects your ability to use magical objects.
N:308:Wisdom
G:":d
I:40:6:0
W:30:0:3:500
A:30/1
F:WIS | HIDE_TYPE
D:that effects your wisdom.
N:309:Charisma
G:":d
I:40:7:0
W:20:0:3:500
A:20/1
F:CHR | HIDE_TYPE
D:that effects your charisma.
N:310:the Magi
G:":d
I:40:8:0
W:75:0:3:25000
A:75/8
P:0:0d0:0:0:3
F:FREE_ACT | SEE_INVIS | RES_BLIND | RES_CONFU
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that bears powerful enchantments to see the unseen, and to render you clear
D:of mind and eye against even the most powerful of dark magics.
N:311:Escaping
G:":d
I:40:9:0
W:65:0:3:10000
A:65/4
F:ACTIVATE | EASY_KNOW
D:that allows quick escapes from tight spots.
N:312:the Lion
G:":d
I:40:15:0
W:80:0:3:25000
A:80/5
F:ACTIVATE | EASY_KNOW
D:that can turn you in the king of beasts.
## XXX 313 XXX ##
## XXX 314 XXX ##
## XXX 315 XXX ##
## XXX 316 XXX ##
## XXX 317 XXX ##
## XXX 318 XXX ##
## XXX 319 XXX ##
##### Scrolls #####
N:320:Darkness
G:?:d
I:70:0:0
W:1:0:5:0
A:1/1
D:that robs you of light.
N:321:Aggravate Monster
G:?:d
I:70:1:0
W:5:0:5:0
A:5/1
D:that provokes enemies to seek you out.
N:322:Curse Armor
G:?:d
I:70:2:0
W:60:0:5:0
A:60/1
D:that devastates a worn peice of armor.
N:323:Curse Weapon
G:?:d
I:70:3:0
W:60:0:5:0
A:60/1
D:that devastates your weapon.
N:324:Summon Monster
G:?:d
I:70:4:0
W:1:0:5:0
A:1/1
D:that brings unwelcome visitors.
N:325:Summon Undead
G:?:d
I:70:5:0
W:15:0:5:0
A:15/1
D:that calls dark forces after you.
## XXX 326 XXX ##
N:327:Trap Creation
G:?:d
I:70:7:0
W:10:0:5:0
A:10/1
D:that lays traps to ensare you.
N:328:Phase Door
G:?:d
I:70:8:0
W:1:0:5:15
A:1/1
D:that teleports you a short distance.
N:329:Teleportation
G:?:d
I:70:9:0
W:10:0:5:75
A:10/1:40/1
D:that teleports you a long distance.
N:330:Teleport Level
G:?:d
I:70:10:0
W:20:0:5:50
A:20/1
D:that sends you up or down one level.
N:331:Word of Recall
G:?:d
I:70:11:0
W:5:0:5:150
A:5/1
D:that transports you from the depths to the town and visa versa.
D: There is a delay before it takes effect.
N:332:Identify
G:?:d
I:70:12:0
W:1:0:5:50
A:1/1:5/1:10/1:30/1
D:that reveals the name and obvious powers of an object.
N:333:*Identify*
G:?:d
I:70:13:0
W:35:0:5:1000
A:35/1:50/1:65/1:80/1
D:that reveal in full detail the true nature of an oject. Such can
D:not be forgotten.
N:334:Remove Curse
G:?:d
I:70:14:0
W:10:0:5:100
A:10/1
D:that frees you from the grip of a lightly cursed item.
N:335:*Remove Curse*
G:?:d
I:70:15:0
W:55:0:5:7000
A:55/2
D:that frees you from the grip of a strongly cursed item.
N:336:Enchant Armor
G:?:d
I:70:16:0
W:15:0:5:150
A:5/2:15/1
D:that improves a piece of armour. It is less likely to succeed on
D:strongly enchanted items.
N:337:Enchant Weapon (Skill)
G:?:d
I:70:17:0
W:15:0:5:150
A:5/2:15/1
D:that makes a weapon more accurate. It is less likely to succeed on
D:strongly enchanted items.
N:338:Enchant Weapon (Deadliness)
G:?:d
I:70:18:0
W:15:0:5:150
A:5/2:15/1
D:that makes a weapon more damaging. It is less likely to succeed on
D:strongly enchanted items.
N:339:*Recharging*
G:?:d
I:70:19:0
W:65:0:5:400
A:65/2:85/2
D:that recharges a magic item. It is more likely than lesser scrolls
D:to succeed on strong items.
N:340:*Enchant Armor*
G:?:d
I:70:20:0
W:60:0:5:500
A:60/1:70/1
D:that greatly improves a piece of armour. It is less likely to
D:succeed on strongly enchanted items.
N:341:*Enchant Weapon*
G:?:d
I:70:21:0
W:60:0:5:500
A:60/1
D:that makes a weapon more accurate and damaging. It is less likely
D:to succeed on strongly enchanted items.
N:342:Recharging
G:?:d
I:70:22:0
W:15:0:5:180
A:15/1:25/1:40/1:60/1
D:that recharges a magic item. The item may be destroyed, especially
D:if it is very strong.
N:343:Brand Missiles
G:?:d
I:70:23:0
W:55:0:5:2000
A:55/3
D:that adds significant elemental damage to your ammunition.
N:344:Light
G:?:d
I:70:24:0
W:0:0:5:15
A:0/1:3/1:10/1
D:that lights up the area.
N:345:Magic Mapping
G:?:d
I:70:25:0
W:5:0:5:40
A:5/1
D:that reveals the nearby dungeon map.
N:346:Treasure Detection
G:?:d
I:70:26:0
W:0:0:5:15
A:0/1
D:that reaveals nearby precious metals and gems.
N:347:Object Detection
G:?:d
I:70:27:0
W:0:0:5:15
A:0/1
D:that reveals nearby objects.
N:348:Trap Detection
G:?:d
I:70:28:0
W:5:0:5:35
A:5/1:10/1
D:that reveal neary traps.
N:349:Door/Stair Location
G:?:d
I:70:29:0
W:5:0:5:25
A:5/1:10/1:15/1
D:that reveals nearby doors and stairs.
N:350:Detect Invisible
G:?:d
I:70:30:0
W:1:0:5:15
A:1/1
D:that reveals nearby invisible monsters.
## XXX 351 XXX ##
N:352:Satisfy Hunger
G:?:d
I:70:32:0
W:25:0:5:40
A:25/1
D:that sates you completely.
N:353:Blessing
G:?:d
I:70:33:0
W:1:0:5:20
A:1/1
D:that grants you a breif bonus to combat skills.
N:354:Holy Chant
G:?:d
I:70:34:0
W:10:0:5:50
A:10/1
D:that grants you a bonus to combat skills.
N:355:Holy Prayer
G:?:d
I:70:35:0
W:25:0:5:140
A:25/1
D:that grants you a long lasting bonus to combat skills.
N:356:Monster Confusion
G:?:d
I:70:36:0
W:5:0:5:30
A:5/1
D:that may confuse the next monster you strike.
N:357:Protection from Evil
G:?:d
I:70:37:0
W:30:0:5:100
A:30/1
D:that wards of some of the blows of evil enemies.
N:358:Rune of Protection
G:?:d
I:70:38:0
W:60:0:5:2500
A:60/2:85/2
D:that creates a place of sanctuary, difficult for enemies to
D:penetrate.
N:359:Door Destruction
G:?:d
I:70:39:0
W:10:0:5:10
A:10/1
D:that vaporizes adjacent doors.
N:360:Frightening
G:?:d
I:70:40:0
W:10:0:5:100
A:10/1
D:that sends a terrifying apparition after a foe.
N:361:*Destruction*
G:?:d
I:70:41:0
W:50:0:5:750
A:50/1
D:that obliterates almost everything nearby. Unique monsters will
D:escape.
N:362:Dispel Undead
G:?:d
I:70:42:0
W:45:0:5:200
A:45/1
D:that withers all undead within line of sight.
## XXX 363 XXX ##
N:364:Genocide
G:?:d
I:70:44:0
W:45:0:5:750
A:50/4
D:that banishes all monsters of a give type from the level. Unique
D:foes are immune, as are those in protected areas.
N:365:Mass Genocide
G:?:d
I:70:45:0
W:60:0:5:1500
A:60/4
D:that banishes all nearby monsters from the level. Unique foes are
D:immune, as are those in protected areas.
N:366:Acquirement
G:?:d
I:70:46:0
W:25:0:5:40000
A:25/8
D:that summons a good magic item to you.
N:367:*Acquirement*
G:?:d
I:70:47:0
W:70:0:5:100000
A:70/16
D:that summons several good magic items to you.
N:368:Elemental Attacks
G:?:d
I:70:48:0
W:40:0:5:700
A:40/2
D:that infuses your blows with elemental power.
## XXX 369 XXX ##
## XXX 370 XXX ##
## XXX 371 XXX ##
## XXX 372 XXX ##
## XXX 373 XXX ##
## XXX 374 XXX ##
## XXX 375 XXX ##
## XXX 376 XXX ##
## XXX 377 XXX ##
## XXX 378 XXX ##
## XXX 379 XXX ##
##### Potions #####
N:380:Water
G:!:d
I:75:0:200
W:0:0:4:1
A:0/1
P:0:1d1:0:0:0
D:that is thirst quenching.
N:381:Apple Juice
G:!:d
I:75:1:250
W:0:0:4:1
A:0/1
P:0:1d1:0:0:0
D:that is tasty and full of vitamins.
N:382:Slime Mold Juice
G:!:d
I:75:2:400
W:0:0:4:2
A:0/1
P:0:1d1:0:0:0
D:that is marginally drinkable.
## XXX 383 XXX The potion with sval 3 will have no color unless it is coded. ##
N:384:Slowness
G:!:d
I:75:4:50
W:1:0:4:0
A:1/1
P:0:1d1:0:0:0
D:that slows you down.
N:385:Salt Water
G:!:d
I:75:5:0
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
D:that seems unwise to drink.
N:386:Poison
G:!:d
I:75:6:0
W:3:0:4:0
A:3/1
P:0:1d1:0:0:0
D:that gives off bitter fumes.
N:387:Blindness
G:!:d
I:75:7:0
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
D:that is unnaturally opaque.
## XXX 388 XXX ##
N:389:Confusion
G:!:d
I:75:9:50
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
D:that swirls in hypnotic patterns.
## XXX 390 XXX ##
N:391:Sleep
G:!:d
I:75:11:100
W:0:0:4:0
A:0/1
P:0:1d1:0:0:0
D:that smells like poppies.
## XXX 392 XXX ##
N:393:Lose Life Force
G:!:d
I:75:13:0
W:10:0:4:0
A:10/1
P:0:1d1:0:0:0
D:that weakens your spirit.
## XXX 394 XXX ##
N:395:Ruination
G:!:d
I:75:15:0
W:40:0:4:0
A:40/6
P:0:1d1:0:0:0
D:of distilled sorrow.
N:396:Weakness
G:!:d
I:75:16:0
W:3:0:4:0
A:3/1
P:0:1d1:0:0:0
D:that saps your strength.
N:397:Stupidity
G:!:d
I:75:17:0
W:20:0:4:0
A:20/1
P:0:1d1:0:0:0
D:that dulls your mind.
N:398:Naivety
G:!:d
I:75:18:0
W:20:0:4:0
A:20/1
P:0:1d1:0:0:0
D:that breaks down your will.
N:399:Clumsiness
G:!:d
I:75:19:0
W:5:0:4:0
A:5/1
P:0:1d1:0:0:0
D:that attacks your coordination.
N:400:Sickliness
G:!:d
I:75:20:0
W:10:0:4:0
A:10/1
P:0:1d1:0:0:0
D:that ravages your body.
N:401:Ugliness
G:!:d
I:75:21:0
W:20:0:4:0
A:10/1
P:0:1d1:0:0:0
D:that scars you form and dulls your charm.
N:402:Detonations
G:!:d
I:75:22:0
W:60:0:4:15000
A:80/6
P:0:22d22:0:0:0
D:that you dare not drop.
N:403:Death
G:!:d
I:75:23:0
W:55:0:4:0
A:55/4
P:0:1d1:0:0:0
D:drawn from the river of the damned.
N:404:Infra-vision
G:!:d
I:75:24:0
W:3:0:4:20
A:3/1
P:0:1d1:0:0:0
D:that enhanses your nightvision.
N:405:Detect Invisible
G:!:d
I:75:25:0
W:3:0:4:50
A:10/1:18/1
P:0:1d1:0:0:0
D:that reveals the unseen.
N:406:Slow Poison
G:!:d
I:75:26:0
W:1:0:4:25
A:1/1
P:0:1d1:0:0:0
D:that weakens any poisons in your body.
N:407:Neutralize Poison
G:!:d
I:75:27:0
W:5:0:4:75
A:5/1
P:0:1d1:0:0:0
D:that counteracts any poisons in your body.
N:408:Boldness
G:!:d
I:75:28:0
W:1:0:4:10
A:1/1
P:0:1d1:0:0:0
D:that restores your courage.
N:409:Speed
G:!:d
I:75:29:0
W:1:0:4:150
A:1/1:35/1:70/1
P:0:1d1:0:0:0
D:that makes your supernaturally fast.
N:410:Resist Fire and Cold
G:!:d
I:75:30:0
W:35:0:4:175
A:20/2:55/1
P:0:1d1:0:0:0
D:that protects you from extreme temperatures.
N:411:Resist Acid and Electricity
G:!:d
I:75:31:0
W:35:0:4:175
A:20/2:55/1
P:0:1d1:0:0:0
D:that protects you from lightning and acid.
N:412:Heroism
G:!:d
I:75:32:0
W:10:0:4:150
A:10/1:55/1
P:0:1d1:0:0:0
D:that makes you fearless and skilled in combat.
N:413:Berserk Strength
G:!:d
I:75:33:0
W:20:0:4:175
A:20/1:70/1
P:0:1d1:0:0:0
D:that makes you fearless and ferocious in hand to hand combat.
N:414:Cure Light Wounds
G:!:d
I:75:34:50
W:0:0:4:15
A:0/1:1/1:3/1
P:0:1d1:0:0:0
D:that heals small wounds.
N:415:Cure Serious Wounds
G:!:d
I:75:35:100
W:3:0:4:40
A:3/1
P:0:1d1:0:0:0
D:that heals wounds and cures some of your ills.
N:416:Cure Critical Wounds
G:!:d
I:75:36:100
W:15:0:4:120
A:15/1
P:0:1d1:0:0:0
D:that heals moderate wounds and cures most of your ills.
N:417:Healing
G:!:d
I:75:37:200
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
D:that heals you greatly and cures most of your ills.
N:418:*Healing*
G:!:d
I:75:38:0
W:60:0:4:2000
A:60/4
P:0:1d1:0:0:0
D:that heals you enormously and cures most of your ills.
N:419:Life
G:!:d
I:75:39:0
W:80:0:4:10000
A:80/6
P:0:1d1:0:0:0
D:that heals every wound and fixes all that ails you.
N:420:Restore Mana
G:!:d
I:75:40:0
W:25:0:4:1000
A:25/8:80/8
P:0:1d1:0:0:0
D:that clears your mind and restores you magic power.
N:421:Restore Life Levels
G:!:d
I:75:41:0
W:48:0:4:400
A:48/1
P:0:1d1:0:0:0
D:that restores your stolen life force.
N:422:Restore Strength
G:!:d
I:75:42:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
D:that restores your stolen strength.
N:423:Restore Intelligence
G:!:d
I:75:43:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
D:that restores your stolen intellect.
N:424:Restore Wisdom
G:!:d
I:75:44:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
D:that restores your stolen wisdom.
N:425:Restore Dexterity
G:!:d
I:75:45:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
D:that restores your stolen agility.
N:426:Restore Constitution
G:!:d
I:75:46:0
W:25:0:4:300
A:25/1
P:0:1d1:0:0:0
D:that restores your stolen health.
N:427:Restore Charisma
G:!:d
I:75:47:0
W:20:0:4:300
A:20/1
P:0:1d1:0:0:0
D:that restores your stolen charm.
N:428:Strength
G:!:d
I:75:48:0
W:26:0:4:6000
A:26/6:32/6:38/3:48/3
P:0:1d1:0:0:0
D:that gives makes you permanently stronger.
N:429:Intelligence
G:!:d
I:75:49:0
W:26:0:4:6000
A:26/6:32/6:38/3:48/3
P:0:1d1:0:0:0
D:that gives makes you permanently smarter.
N:430:Wisdom
G:!:d
I:75:50:0
W:26:0:4:6000
A:26/6:32/6:38/3:48/3
P:0:1d1:0:0:0
D:that gives makes you permanently wiser.
N:431:Dexterity
G:!:d
I:75:51:0
W:26:0:4:6000
A:26/6:32/6:38/3:48/3
P:0:1d1:0:0:0
D:that gives makes you permanently more agile.
N:432:Constitution
G:!:d
I:75:52:0
W:26:0:4:6000
A:26/6:32/6:38/3:48/3
P:0:1d1:0:0:0
D:that gives makes you permanently healthy.
N:433:Charisma
G:!:d
I:75:53:0
W:22:0:4:1500
A:22/6:30/6:36/3:44/3
P:0:1d1:0:0:0
D:that gives makes you permanently charming.
N:434:Resistance
G:!:d
I:75:54:0
W:70:0:4:1500
A:70/2
P:0:1d1:0:0:0
D:that protects you from the elements.
N:435:Augmentation
G:!:d
I:75:55:0
W:65:0:4:40000
A:65/2
P:0:1d1:0:0:0
D:that improves your mind and body in every way.
N:436:Enlightenment
G:!:d
I:75:56:0
W:30:0:4:1000
A:30/2:45/2:60/2
P:0:1d1:0:0:0
D:that reveals the entire level to your mind's idea.
N:437:*Enlightenment*
G:!:d
I:75:57:0
W:70:0:4:60000
A:70/4
P:0:1d1:0:0:0
D:that reveals the level and its secrets, improves your mind,
D:identifies your possesions, and gives self knowledge.
N:438:Self Knowledge
G:!:d
I:75:58:0
W:40:0:4:2000
A:40/1
P:0:1d1:0:0:0
D:that reveals your hidden strengths.
N:439:Experience
G:!:d
I:75:59:0
W:55:0:4:25000
A:55/6
P:0:1d1:0:0:0
D:that enhances your life force.
N:440:Blood Mastery
G:!:d
I:75:60:0
W:70:0:4:20000
A:70/5
P:0:1d1:0:0:0
D:that turns you into a Vampire. It is dangerous to the holy and to
D:the guardians of nature.
## XXX 441 XXX ##
## XXX 442 XXX ##
## XXX 443 XXX ##
## XXX 444 XXX ##
## XXX 445 XXX ##
## XXX 446 XXX ##
## XXX 447 XXX ##
## XXX 448 XXX ##
## XXX 449 XXX ##
## XXX 450 XXX ##
## XXX 451 XXX ##
## XXX 452 XXX ##
## XXX 453 XXX ##
## XXX 454 XXX ##
##### Wands #####
N:455:Heal Monster
G:-:d
I:65:0:15
W:3:0:10:0
A:3/1
P:0:1d1:0:0:0
D:that heals a foe.
N:456:Haste Monster
G:-:d
I:65:1:15
W:3:0:10:0
A:3/1
P:0:1d1:0:0:0
D:that energizes a foe.
N:457:Clone Monster
G:-:d
I:65:2:6
W:15:0:10:0
A:15/2
P:0:1d1:0:0:0
D:that duplicates most foes.
# Rarer in Oangband, because it is so powerful
N:458:Teleport Away
G:-:d
I:65:3:8
W:35:0:10:1750
A:35/3
P:0:1d1:0:0:0
D:that teleports foes away.
N:459:Disarming
G:-:d
I:65:4:8
W:30:0:10:700
A:30/1
P:0:1d1:0:0:0
D:that disarms an adjacent trap or chest~.
N:460:Door Destruction
G:-:d
I:65:5:18
W:10:0:10:75
A:10/1
P:0:1d1:0:0:0
D:that destroys doors, even hidden ones.
N:461:Stone to Mud
G:-:d
I:65:6:8
W:10:0:10:300
A:10/2
P:0:1d1:0:0:0
D:that instantly melts earthen material.
N:462:Light
G:-:d
I:65:7:12
W:3:0:10:200
A:3/1
P:0:1d1:0:0:0
D:that shoots beams of light~.
N:463:Sleep Monster
G:-:d
I:65:8:12
W:5:0:10:500
A:5/2:45/2
P:0:1d1:0:0:0
D:that sends a foe to the land of dreams.
N:464:Slow Monster
G:-:d
I:65:9:12
W:5:0:10:500
A:5/2:45/2
P:0:1d1:0:0:0
D:that renders a foe slow and sluggish.
N:465:Confuse Monster
G:-:d
I:65:10:12
W:5:0:10:500
A:5/2:45/2
P:0:1d1:0:0:0
D:that confuses a foe.
N:466:Scare Monster
G:-:d
I:65:11:12
W:10:0:10:500
A:10/3
P:0:1d1:0:0:0
D:that scares a foe.
N:467:Drain Life
G:-:d
I:65:12:5
W:55:0:10:1500
A:55/1
P:0:1d1:0:0:0
D:that sucks the life out of a foe~.
N:468:Polymorph
G:-:d
I:65:13:9
W:20:0:10:400
A:20/1
P:0:1d1:0:0:0
D:that strangely alters a monster.
N:469:Stinking Cloud
G:-:d
I:65:14:9
W:5:0:10:400
A:5/1
P:0:1d1:0:0:0
D:that launches poisonous clouds~.
N:470:Magic Missile
G:-:d
I:65:15:14
W:3:0:10:200
A:3/1
P:0:1d1:0:0:0
D:that fires magical bolts~.
N:471:Acid Bolts
G:-:d
I:65:16:10
W:35:0:10:1200
A:35/1
P:0:1d1:0:0:0
D:that launches bolts or beams of acid~.
N:472:Lightning Bolts
G:-:d
I:65:17:11
W:15:0:10:600
A:15/1
P:0:1d1:0:0:0
D:that fires bolts or beams of electricity~.
N:473:Fire Bolts
G:-:d
I:65:18:10
W:40:0:10:1000
A:40/1
P:0:1d1:0:0:0
D:that shoots bolts or beams of fire~.
N:474:Frost Bolts
G:-:d
I:65:19:11
W:24:0:10:800
A:24/1
P:0:1d1:0:0:0
D:that fires bolts or beams of frost~.
N:475:Acid Balls
G:-:d
I:65:20:6
W:60:0:10:2400
A:60/1
P:0:1d1:0:0:0
F:IGNORE_ACID
D:that launches balls of noxious acid~.
N:476:Lightning Balls
G:-:d
I:65:21:8
W:45:0:10:1750
A:45/1
P:0:1d1:0:0:0
F:IGNORE_ELEC
D:that launches lightning balls~.
N:477:Fire Balls
G:-:d
I:65:22:6
W:65:0:10:2750
A:65/1
P:0:1d1:0:0:0
F:IGNORE_FIRE
D:that launches fiery balls~.
N:478:Cold Balls
G:-:d
I:65:23:7
W:50:0:10:2100
A:50/1
P:0:1d1:0:0:0
F:IGNORE_COLD
D:that launches icy balls~.
N:479:Wonder
G:-:d
I:65:24:12
W:3:0:10:250
A:3/1
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:with many and varied magics.
N:480:Annihilation
G:-:d
I:65:25:5
W:90:0:10:12000
A:90/4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that tears the life force from a foe~.
N:481:Dragon's Flame
G:-:d
I:65:26:5
W:65:0:10:6000
A:65/3
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that breathes a fire storm~.
N:482:Dragon's Frost
G:-:d
I:65:27:5
W:65:0:10:6000
A:65/3
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that breathes a frost storm~.
N:483:Dragon's Breath
G:-:d
I:65:28:5
W:70:0:10:7000
A:85/3
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that breathes an elemental storm~.
N:484:Striking
G:-:d
I:65:29:6
W:65:0:10:3800
A:65/2
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that pounds a foe with pure force~.
N:485:Storms
G:-:d
I:65:30:6
W:50:0:10:3000
A:55/3
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that unleashes water and lightning balls~.
## XXX 486 XXX ##
## XXX 487 XXX ##
## XXX 488 XXX ##
## XXX 489 XXX ##
## XXX 490 XXX ##
## XXX 491 XXX ##
# The Wand 'Ilkorin' -- see artifact list
N:492:& Wand~
G:-:d
I:65:40:10
W:40:0:10:15000
# A:40/40 TNB
P:0:1d1:0:0:0
F:INSTA_ART
D:
# The Wand of Saruman -- see artifact list
N:493:& Wand~
G:-:d
I:65:41:4
W:70:0:10:27500
# A:70/52 TNB
P:0:1d1:0:0:0
F:INSTA_ART
D:
# The Wand of Unmaking -- see artifact list
N:494:& Wand~
G:-:d
I:65:42:4
W:100:0:10:150000
# A:100/48 TNB
P:0:1d1:0:0:0
F:INSTA_ART
D:
# The Wand of Ulpion -- see artifact list
N:495:& Wand~
G:-:d
I:65:43:6
W:70:0:10:22500
# A:70/48 TNB
P:0:1d1:0:0:0
F:INSTA_ART
D:
## XXX 496 XXX ##
## XXX 497 XXX ##
## XXX 498 XXX ##
## XXX 499 XXX ##
##### Staffs #####
N:500:Darkness
G:_:d
I:55:0:20
W:5:0:50:0
A:5/1:50/1
P:0:1d2:0:0:0
D:that douses the lights in the immediate area.
N:501:Slowness
G:_:d
I:55:1:20
W:48:0:50:0
A:48/1
P:0:1d2:0:0:0
D:that temporarily saps your energy.
N:502:Haste Monsters
G:_:d
I:55:2:20
W:10:0:50:0
A:10/1
P:0:1d2:0:0:0
D:that energizes all nearby opponents.
N:503:Summoning
G:_:d
I:55:3:4
W:50:0:50:0
A:50/1
P:0:1d2:0:0:0
D:that summons more enemies for you to fight.
N:504:Teleportation
G:_:d
I:55:4:10
W:40:0:50:1500
A:40/1:70/1
P:0:1d2:0:0:0
D:that can teleport you across the dungeon.
N:505:Perception
G:_:d
I:55:5:20
W:10:0:50:400
A:10/1
P:0:1d2:0:0:0
D:that provides basic information about any object.
N:506:Remove Curse
G:_:d
I:55:6:8
W:40:0:50:500
A:40/2
P:0:1d2:0:0:0
D:that breaks ordinary curses.
N:507:Starlight
G:_:d
I:55:7:13
W:35:0:50:1500
A:35/2:50/2
P:0:1d2:0:0:0
D:that strikes at dark-loving monsters, and blinds those exposed to sudden
D:light~.
N:508:Light
G:_:d
I:55:8:32
W:5:0:50:250
A:5/1
P:0:1d2:0:0:0
D:that magically illuminates a room or a torch-lit area.
N:509:Dungeon Mapping
G:_:d
I:55:9:18
W:20:0:50:900
A:20/1
P:0:1d2:0:0:0
D:that reveals the walls and terrain of the local area.
N:510:Treasure Location
G:_:d
I:55:10:36
W:5:0:50:200
A:5/1
P:0:1d2:0:0:0
D:that makes mining very profitable.
N:511:Object Location
G:_:d
I:55:11:36
W:5:0:50:200
A:5/1
P:0:1d2:0:0:0
D:that reveals objects nearby.
N:512:Trap Location
G:_:d
I:55:12:36
W:8:0:50:200
A:8/1
P:0:1d2:0:0:0
D:that reveals traps nearby.
N:513:Door/Stair Location
G:_:d
I:55:13:36
W:8:0:50:300
A:8/1
P:0:1d2:0:0:0
D:that reveals doors and stairs nearby.
N:514:Detect Invisible
G:_:d
I:55:14:36
W:5:0:50:200
A:5/1
P:0:1d2:0:0:0
D:that reveals monsters unseen by ordinary sight.
N:515:Detect Evil
G:_:d
I:55:15:36
W:20:0:50:350
A:20/1
P:0:1d2:0:0:0
D:that reveals evil creatures nearby.
N:516:Cure Medium Wounds
G:_:d
I:55:16:18
W:12:0:50:550
A:12/1
P:0:1d2:0:0:0
D:that offers immediate first aid~.
N:517:Curing
G:_:d
I:55:17:9
W:25:0:50:1000
A:25/1
P:0:1d2:0:0:0
D:that removes a variety of specialized ailments.
N:518:Healing
G:_:d
I:55:18:5
W:70:0:50:5000
A:70/2
P:0:1d2:0:0:0
D:that magically heals you~.
N:519:Banish Evil
G:_:d
I:55:19:8
W:55:0:50:3500
A:55/2
P:0:1d2:0:0:0
D:that hurls all evil beings far from you.
N:520:Sleep Monsters
G:_:d
I:55:20:16
W:15:0:50:700
A:15/2:30/2
P:0:1d2:0:0:0
D:that sends nearby foes to the land of dreams.
N:521:Slow Monsters
G:_:d
I:55:21:16
W:15:0:50:800
A:15/2:30/2
P:0:1d2:0:0:0
D:that renders nearby opponents slow and sluggish.
N:522:Speed
G:_:d
I:55:22:8
W:48:0:50:2000
A:48/1
P:0:1d2:0:0:0
D:that hastens you for a time.
N:523:Probing
G:_:d
I:55:23:16
W:30:0:50:1800
A:30/1
P:0:1d2:0:0:0
D:that reveals your opponents' hidden strengths and weaknesses.
N:524:Dispel Evil
G:_:d
I:55:24:11
W:60:0:50:1200
A:60/1
P:0:1d2:0:0:0
D:that envokes the powers of Good against your foes~.
N:525:Power
G:_:d
I:55:25:6
W:70:0:50:4000
A:70/2
P:0:1d2:0:0:0
D:that invokes dispelling magics that no creature can resist~.
N:526:Holiness
G:_:d
I:55:26:6
W:70:0:50:4500
A:70/2
P:0:1d2:0:0:0
D:that rallies powerful magics to aid and protect you against the powers of
D:evil~.
## XXX 527 XXX ##
N:528:Earthquakes
G:_:d
I:55:28:14
W:40:0:50:350
A:40/1
P:0:1d2:0:0:0
D:that shakes the dungeon nearby.
N:529:*Destruction*
G:_:d
I:55:29:5
W:70:0:50:2500
A:70/1
P:0:1d2:0:0:0
D:that utterly destroys virtually everything nearby.
N:530:Detection
G:_:d
I:55:30:24
W:45:0:50:2500
A:45/1
P:0:1d2:0:0:0
D:that reveals objects, monsters, and special features.
N:531:Mana Storm
G:_:d
I:55:31:6
W:90:0:50:7000
A:90/4
P:0:1d2:0:0:0
D:that envokes perilous magics upon you and your foes~.
N:532:Starburst
G:_:d
I:55:32:6
W:80:0:50:6000
A:80/3
P:0:1d2:0:0:0
D:that unleashes a storm of pure light upon your foes~.
N:533:Mass Confusion
G:_:d
I:55:33:16
W:40:0:50:1500
A:40/2
P:0:1d2:0:0:0
D:that befuddles all monsters nearby.
## XXX 534 XXX ##
## XXX 535 XXX ##
## XXX 536 XXX ##
## XXX 537 XXX ##
## XXX 538 XXX ##
## XXX 539 XXX ##
# The Staff of Gandalf -- see artifact list
N:540:& Staff~
G:_:d
I:55:40:6
W:85:0:50:35000
# A:85/40 TNB
P:0:1d2:0:0:0
F:INSTA_ART
D:
# The Staff of Winds -- see artifact list
N:541:& Staff~
G:_:d
I:55:41:6
W:50:0:50:20000
# A:50/40 TNB
P:0:1d2:0:0:0
F:INSTA_ART
D:
# The Staff of Meneltarma -- see artifact list
N:542:& Staff~
G:_:d
I:55:42:5
W:85:0:50:30000
# A:85/48 TNB
P:0:1d2:0:0:0
F:INSTA_ART
D:
# The Staff of Radagast -- see artifact list
N:543:& Staff~
G:_:d
I:55:43:5
W:50:0:50:20000
# A:50/48 TNB
P:0:1d2:0:0:0
F:INSTA_ART
D:
## XXX 544 XXX ##
## XXX 545 XXX ##
## XXX 566 XXX ##
## XXX 567 XXX ##
##### Rods #####
N:568:Trap Location
G:-:d
I:66:0:40
W:10:0:15:700
A:10/2:20/2
P:0:1d1:0:0:0
D:that reveals traps.
N:569:Door/Stair Location
G:-:d
I:66:1:40
W:10:0:15:700
A:10/2:20/2
P:0:1d1:0:0:0
D:that reveals doors and stairs.
N:570:Perception
G:-:d
I:66:2:10
W:55:0:15:13000
A:55/6
P:0:1d1:0:0:0
D:that provides basic information about any object.
N:571:Recall
G:-:d
I:66:3:70
W:35:0:15:4000
A:35/4
P:0:1d1:0:0:0
D:that recalls you back to town, or to the deepest spot you've been in the dungeon.
N:572:Illumination
G:-:d
I:66:4:20
W:10:0:15:800
A:10/1
P:0:1d1:0:0:0
D:that magically lights up a room or your immediate surroundings.
N:573:Sense Surroundings
G:-:d
I:66:5:80
W:40:0:15:3000
A:40/2
P:0:1d1:0:0:0
D:that reveals the local terrain.
## XXX 574 XXX (only available non-aimed rod svals are 6 and 12) ##
N:575:Probing
G:-:d
I:66:7:40
W:45:0:15:4000
A:45/4
P:0:1d1:0:0:0
D:that reveals the hidden strengths and weaknesses of foes.
N:576:Curing
G:-:d
I:66:8:700
W:65:0:15:12000
A:65/6
P:0:1d1:0:0:0
D:that removes a variety of specialized ailments.
N:577:Healing
G:-:d
I:66:9:700
W:80:0:15:25000
A:80/8
P:0:1d1:0:0:0
D:that restores your hitpoints~.
N:578:Restoration
G:-:d
I:66:10:950
W:80:0:15:25000
A:80/8
P:0:1d1:0:0:0
D:that restores the vitality of body and mind.
N:579:Speed
G:-:d
I:66:11:120
W:90:0:15:50000
A:90/8
P:0:1d1:0:0:0
D:that wonderfully hastens you.
## XXX 580 XXX (only available non-aimed rod svals are 6 and 12) ##
N:581:Teleport Away
G:-:d
I:66:13:40
W:65:0:15:3250
A:65/4
P:0:1d1:0:0:0
D:that hurtles a foe far from you.
N:582:Disarming
G:-:d
I:66:14:25
W:35:0:15:2100
A:35/2
P:0:1d1:0:0:0
D:that provides almost perfect disarming~.
N:583:Light
G:-:d
I:66:15:24
W:10:0:15:800
A:10/2:20/2
P:0:1d1:0:0:0
D:that shoots a beam of light~.
N:584:Sleep Monster
G:-:d
I:66:16:25
W:30:0:15:1500
A:30/2
P:0:1d1:0:0:0
D:that send an opponent to the land of dreams.
N:585:Slow Monster
G:-:d
I:66:17:25
W:30:0:15:1500
A:30/2
P:0:1d1:0:0:0
D:that renders an opponent slow and sluggish.
N:586:Drain Life
G:-:d
I:66:18:20
W:75:0:15:3600
A:75/4
P:0:1d1:0:0:0
D:that sucks the life force from a foe~.
N:587:Polymorph
G:-:d
I:66:19:25
W:35:0:15:1200
A:35/1
P:0:1d1:0:0:0
D:that strangely alters a foe.
N:588:Acid Bolts
G:-:d
I:66:20:18
W:35:0:15:2700
A:35/2
P:0:1d1:0:0:0
D:that shoots bolts of acid~.
N:589:Lightning Bolts
G:-:d
I:66:21:14
W:25:0:15:2000
A:25/2
P:0:1d1:0:0:0
D:that shoots electric bolts~.
N:590:Fire Bolts
G:-:d
I:66:22:20
W:37:0:15:3000
A:37/2
P:0:1d1:0:0:0
D:that shoots fire bolts~.
N:591:Frost Bolts
G:-:d
I:66:23:16
W:31:0:15:2350
A:31/2
P:0:1d1:0:0:0
D:that shoots frost bolts~.
N:592:Acid Balls
G:-:d
I:66:24:32
W:60:0:15:5000
A:60/2
P:0:1d1:0:0:0
D:that launches balls of acid~.
N:593:Lightning Balls
G:-:d
I:66:25:26
W:50:0:15:4000
A:50/2
P:0:1d1:0:0:0
D:that launches balls of lightning~.
N:594:Fire Balls
G:-:d
I:66:26:34
W:65:0:15:6000
A:65/2
P:0:1d1:0:0:0
D:that launches balls of fire~.
N:595:Cold Balls
G:-:d
I:66:27:30
W:55:0:15:4500
A:55/2
P:0:1d1:0:0:0
D:that launches balls of frost~.
N:596:Lightning Strike
G:-:d
I:66:28:29
W:74:0:15:12500
A:74/4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that launches a bolt or beam of chain lightning~.
N:597:Northwinds
G:-:d
I:66:29:32
W:78:0:15:15000
A:78/4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that launches a bolt or beam of killing ice~.
N:598:Dragonfire
G:-:d
I:66:30:35
W:82:0:15:17500
A:82/4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that launches a bolt or beam of raging fire~.
N:599:Glaurung's Blood
G:-:d
I:66:31:38
W:86:0:15:20000
A:86/4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:that launches a bolt or beam of acid as deadly as Glaurung's blood~.
N:600:Aggravate Level
G:-:d
I:66:32:40
W:30:0:15:0
A:30/2
P:0:1d1:0:0:0
D:Awake! Awake! Fear, Fire, Foes! Awake! The Horn-call of Buckland rings out,
D:and everyone on the level knows where to find you!
## XXX 601 XXX ##
## XXX 602 XXX ##
## XXX 603 XXX ##
## XXX 604 XXX ##
## XXX 605 XXX ##
## XXX 606 XXX ##
## XXX 607 XXX ##
# The Rod of Delving -- see artifact list
N:608:& Rod~
G:-:d
I:66:40:0
W:65:0:15:12500
# A:65/40 TNB
P:0:1d1:0:0:0
F:INSTA_ART
D:
# The Rod 'Mantle of Shadow' -- see artifact list
N:609:& Rod~
G:-:d
I:66:41:300
W:80:0:15:20000
# A:80/40 TNB
P:0:1d1:0:0:0
F:INSTA_ART
D:
# The Rod of Air -- see artifact list
N:610:& Rod~
G:-:d
I:66:42:75
W:85:0:15:25000
# A:85/48 TNB
P:0:1d1:0:0:0
F:INSTA_ART
D:
# The Rod of Portals -- see artifact list
N:611:& Rod~
G:-:d
I:66:43:40
W:70:0:15:50000
# A:70/64 TNB
P:0:1d1:0:0:0
F:INSTA_ART
D:
## XXX 612 XXX ##
## XXX 613 XXX ##
## XXX 614 XXX ##
## XXX 615 XXX ##
##### Chests #####
N:616:& Small wooden chest~
G:~:u
I:7:1:0
W:15:0:200:600
A:15/7
P:0:2d3:0:0:0
D:An unassuming box, with room for a few items.
N:617:& Large wooden chest~
G:~:u
I:7:5:0
W:25:0:350:1200
A:25/10
P:0:2d5:0:0:0
D:An unassuming box, with room for several items.
N:618:& Small iron chest~
G:~:W
I:7:2:0
W:40:0:300:1800
A:40/7
P:0:2d4:0:0:0
D:A sturdy metal container, with room for a few items.
N:619:& Large iron chest~
G:~:W
I:7:6:0
W:50:0:550:3000
A:50/10
P:0:2d6:0:0:0
D:A sturdy metal container, with room for several items.
N:620:& Small steel chest~
G:~:B
I:7:3:0
W:65:0:300:4000
A:65/7
P:0:2d4:0:0:0
D:A formidable chest, with room for a few items.
N:621:& Large steel chest~
G:~:B
I:7:7:0
W:75:0:550:6000
A:75/10
P:0:2d6:0:0:0
D:A formidable chest, with room for several items.
N:622:& Small Jeweled chest~
G:~:v
I:7:4:0
W:85:0:350:7000
A:85/7
P:0:2d4:0:0:0
D:A magnificent chest, with room for a few items.
N:623:& Large Jeweled chest~
G:~:v
I:7:8:0
W:95:0:650:9000
A:95/10
P:0:2d6:0:0:0
D:A magnificent chest, with room for severalitems.
## XXX 624 XXX ##
## XXX 625 XXX ##
##### Various Stuff #####
N:626:& Iron Spike~
G:`:W
I:5:0:0
W:1:0:6:1
A:1/1
P:0:1d1:0:0:0
D:A small pointed metal bar, suitable for wedging under doors to slow down pursuit.
N:627:& Wooden Torch~
G:~:U
I:39:0:4000
W:1:0:30:2
A:1/1
P:0:1d1:0:0:0
F:EASY_KNOW
D:A wooden firebrand well wrapped in oil-soaked rags.
N:628:& Brass Lantern~
G:~:U
I:39:1:7500
W:3:0:50:35
A:3/1
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_FIRE
D:The standard portable light source; it requires oil to operate.
N:629:& Flask~ of oil
G:!:y
I:77:0:7500
W:1:0:10:3
A:1/1
P:0:2d6:0:0:0
D:Useful along with lamps, or by itself as a homemade missile.
N:630:& Empty Bottle~
G:!:w
I:2:1:0
W:0:0:2:0
A:0/1
P:0:1d1:0:0:0
D:Somebody's drunk the potion, and all you have is the bottle.
## XXX 631 XXX ##
## XXX 632 XXX ##
## XXX 633 XXX ##
## XXX 634 XXX ##
## XXX 635 XXX ##
## XXX 636 XXX ##
## XXX 637 XXX ##
##### Junk #####
N:638:& Shard~ of Pottery
G:`:r
I:3:3:0
W:0:0:5:0
A:0/1
P:0:1d1:0:0:0
D:A fragment of an old jug. You think you catch a wiff of spoiled wine.
N:639:& Broken Stick~
G:`:r
I:3:6:0
W:0:0:3:0
A:0/1
P:0:1d1:0:0:0
D:Perhaps it was once a staff or served as handle to the axe of a hero.
D:Now, it's kindling.
## XXX 640 XXX ##
##### Skeletons #####
N:641:& Broken Skull~
G:`:w
I:1:1:0
W:0:0:1:0
A:0/1
P:0:1d1:0:0:0
D:A musty skull that even the rats no longer investigate.
N:642:& Broken Bone~
G:`:w
I:1:2:0
W:0:0:2:0
A:0/1
P:0:1d1:0:0:0
D:A cracked bone from which all the marrow has been gnawed off.
N:643:& Rodent Skeleton~
G:`:w
I:1:3:0
W:1:0:10:0
A:1/1
P:0:1d1:0:0:0
D:A little pile of bones with some fur still attached.
N:644:& Canine Skeleton~
G:`:w
I:1:4:0
W:1:0:10:0
A:1/1
P:0:1d1:0:0:0
D:The pathetic remains of a jackal.
N:645:& Gnome Skeleton~
G:`:w
I:1:5:0
W:5:0:30:0
A:5/1
P:0:1d2:0:0:0
D:This merry gnome's last trick failed him, and filthy kobolds now toss his
D:bones from hand to hand.
N:646:& Elf Skeleton~
G:`:w
I:1:6:0
W:5:0:40:0
A:5/1
P:0:1d2:0:0:0
D:A wandering elf lies here, far from green glades or the haunting sound of the
D:sea. His spirit rests in Valinor; his body is but food for jackals.
N:647:& Dwarf Skeleton~
G:`:w
I:1:7:0
W:5:0:50:0
A:5/1
P:0:1d2:0:0:0
D:His axe broken, and his helm clove asunder, a brave dwarf has left his
D:last memorial here.
N:648:& Human Skeleton~
G:`:w
I:1:8:0
W:5:0:60:0
A:5/1
P:0:1d2:0:0:0
D:Bones that might be the last earthly remains of a fallen hero - or of a town
D:fool that ventured too deep.
## XXX 649 XXX ##
#### Magic Books - Sorcery ####
N:650:[Magic for Beginners]
G:?:R
I:90:0:0
W:5:0:30:25
A:5/1
P:0:0d0:0:0:0
D:A book of simple spells for Mages and Rogues.
N:651:[Conjurings and Tricks]
G:?:R
I:90:1:0
W:10:0:30:100
A:10/1
P:0:0d0:0:0:0
D:A book of spells for Mages and Rogues.
N:652:[Incantations and Illusions]
G:?:R
I:90:2:0
W:20:0:30:400
A:20/1
P:0:0d0:0:0:0
D:A book of spells for Mages and Rogues.
N:653:[Sorcery and Evocations]
G:?:R
I:90:3:0
W:30:0:30:1000
A:30/1
P:0:0d0:0:0:0
D:A spellbook for Mages.
N:654:[Resistances of Scarabtarices]
G:?:r
I:90:4:0
W:45:0:30:5000
A:45/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A book of defensive spells for Mages.
N:655:[Mordenkainen's Escapes]
G:?:r
I:90:5:0
W:55:0:30:10000
A:55/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A book of spells for ellusive Mages and Rogues.
N:656:[Kelek's Grimoire of Power]
G:?:r
I:90:6:0
W:70:0:30:30000
A:70/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A spellbook for powerful Mages.
N:657:[Tenser's Transformations]
G:?:r
I:90:7:0
W:85:0:30:50000
A:85/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A book of alteration spells for Mages and Rogues.
N:658:[Raal's Tome of Destruction]
G:?:r
I:90:8:0
W:95:0:30:100000
A:95/4
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A spellbook of destructive power for Mages.
## XXX 659 XXX ##
#### Magic Books - Piety ####
N:660:[Novice's Handbook]
G:?:B
I:91:0:0
W:5:0:30:25
A:5/1
P:0:0d0:0:0:0
D:A simple holy book for Priests and Paladins.
N:661:[Words of Wisdom]
G:?:B
I:91:1:0
W:10:0:30:100
A:10/1
P:0:0d0:0:0:0
D:A holy book for Priests and Paladins.
N:662:[Chants and Blessings]
G:?:B
I:91:2:0
W:20:0:30:400
A:20/1
P:0:0d0:0:0:0
D:A prayer book for Priests.
N:663:[Exorcism and Dispelling]
G:?:B
I:91:3:0
W:30:0:30:1000
A:30/1
P:0:0d0:0:0:0
D:A holy book for Priests and Paladins.
N:664:[Ethereal Openings]
G:?:b
I:91:4:0
W:45:0:30:5000
A:45/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A holy book granting Priests divine mobility.
N:665:[Godly Insights]
G:?:b
I:91:5:0
W:55:0:30:10000
A:55/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A holy book granting Priests and Paladins great knowledge.
N:666:[Purifications and Healing]
G:?:b
I:91:6:0
W:70:0:30:30000
A:70/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A prayer book which strengthens and sustains Priests and Paladins.
N:667:[Holy Infusions]
G:?:b
I:91:7:0
W:85:0:30:50000
A:85/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A holy book of powerful blessings for Priests.
N:668:[Wrath of God]
G:?:b
I:91:8:0
W:95:0:30:100000
A:95/4
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A holy book of fearsome wrath for Priests and Paladins.
## XXX 669 XXX ##
#### Magic Books - Nature Magics ####
N:670:[Call of the Wild]
G:?:G
I:92:0:0
W:5:0:30:25
A:5/1
P:0:0d0:0:0:0
D:A stone carved with simple lore for Druids and Rangers.
N:671:[Communion with Nature]
G:?:G
I:92:1:0
W:10:0:30:100
A:10/1
P:0:0d0:0:0:0
D:A stone carved with lore for Druids and Rangers.
N:672:[Gifts of Nature]
G:?:G
I:92:2:0
W:20:0:30:400
A:20/1
P:0:0d0:0:0:0
D:A stone carved with lore for Druids and Rangers.
N:673:[Book of Combat]
G:?:G
I:92:3:0
W:30:0:30:1000
A:30/1
P:0:0d0:0:0:0
D:A stone carved with lore for Druids.
N:674:[Radagast's Shapeshifts]
G:?:g
I:92:4:0
W:45:0:30:5000
A:45/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A stone carved with transformation lore for Druids.
N:675:[Melian's Lore]
G:?:g
I:92:5:0
W:55:0:30:10000
A:55/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A stone carved with runes of knowledge for Druids and Rangers.
N:676:[Primal Forces]
G:?:g
I:92:6:0
W:70:0:30:30000
A:70/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A stone covered with powerful elemental runes for Druids.
N:677:[Bombadil's Songs]
G:?:g
I:92:7:0
W:85:0:30:50000
A:85/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A stone infused with musical enchantments for Druids and Rangers.
N:678:[Spirit of Yavanna]
G:?:g
I:92:8:0
W:95:0:30:100000
A:95/4
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A stone of the greatest natural lore for Druids.
## XXX 679 XXX ##
#### Magic Books - Necromancy ####
N:680:[Beginner's Curses]
G:?:D
I:93:0:0
W:5:0:30:25
A:5/1
P:0:0d0:0:0:0
D:A tome of simple curses for Necromancers and Assassins.
N:681:[Dark Initiation]
G:?:D
I:93:1:0
W:10:0:30:100
A:10/1
P:0:0d0:0:0:0
D:A tome of curses for Necromancers.
N:682:[Blood Novitiate]
G:?:D
I:93:2:0
W:20:0:30:400
A:20/1
P:0:0d0:0:0:0
D:A tome of curses for Necromancers and Assassins.
N:683:[Frightful Realms]
G:?:D
I:93:3:0
W:30:0:30:1000
A:30/1
P:0:0d0:0:0:0
D:A tome of fell curses for Necromancers.
N:684:[Mysteries of Angmar]
G:?:v
I:93:4:0
W:45:0:30:5000
A:45/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A tome of dark secrets for Necromancers and Assassins.
N:685:[Unholy Protection]
G:?:v
I:93:5:0
W:55:0:30:10000
A:55/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A tome of evil gifts for Necromancers.
N:686:[Life Force Mastery]
G:?:v
I:93:6:0
W:70:0:30:30000
A:70/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A tome of twisted power for Necromancers.
N:687:[Metamorphoses]
G:?:v
I:93:7:0
W:85:0:30:50000
A:85/2
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A corrupting tome for Necromancers and Assassins.
N:688:[Necronomicon]
G:?:v
I:93:8:0
W:95:0:30:100000
A:95/4
P:0:0d0:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:A tome of untold evil for Necromancers.
## XXX 689 XXX ##
#### Magic Books - ??? ####
## XXX 690 XXX ##
## XXX 691 XXX ##
## XXX 692 XXX ##
## XXX 693 XXX ##
## XXX 694 XXX ##
## XXX 695 XXX ##
## XXX 696 XXX ##
## XXX 697 XXX ##
## XXX 698 XXX ##
## XXX 699 XXX ##
##### Treasure Objects #####
# In Oangband, cost is now the maximal value of the type (minimum
# is 1/2 of this). Value for level works like that of other objects.
N:700:copper
G:$:u
I:100:1:0
W:0:0:0:20
D:These coins should be worth something.
N:701:silver
G:$:s
I:100:2:0
W:5:0:0:60
D:These coins should be worth something.
N:702:garnets
G:$:r
I:100:3:0
W:10:0:0:90
D:Precious gems.
N:703:gold
G:$:y
I:100:4:0
W:15:0:0:115
D:These coins should be worth something.
N:704:opals
G:$:W
I:100:5:0
W:20:0:0:145
D:Precious gems.
N:705:sapphires
G:$:b
I:100:6:0
W:25:0:0:175
D:Precious gems.
N:706:rubies
G:$:r
I:100:7:0
W:30:0:0:210
D:Precious gems.
N:707:diamonds
G:$:w
I:100:8:0
W:36:0:0:260
D:Precious gems.
N:708:emeralds
G:$:g
I:100:9:0
W:42:0:0:340
D:Precious gems.
N:709:mithril
G:$:B
I:100:10:0
W:52:0:0:430
D:These coins should be worth something.
N:710:adamantite
G:$:G
I:100:11:0
W:65:0:0:550
D:These coins should be worth something.
## XXX 711 XXX ##
## XXX 712 XXX ##
## XXX 713 XXX ##
## XXX 714 XXX ##
##### Special Treasure Objects (none made yet) #####
## XXX 715 XXX ##
## XXX 716 XXX ##
## XXX 717 XXX ##
## XXX 718 XXX ##
## XXX 719 XXX ##
## XXX 720 XXX ##
## XXX 721 XXX ##
## XXX 722 XXX ##
## XXX 723 XXX ##
## XXX 724 XXX ##
## XXX 725 XXX ##
## XXX 726 XXX ##
## XXX 727 XXX ##
## XXX 728 XXX ##
## XXX 729 XXX ##
## XXX 730 XXX ##
##### Objects 731 and 732 are the "Morgoth Artifacts" #####
# These objects, like objects 733 to 754, are never created
# without being turned into artifacts. This simplifies the
# code for "killing the winner monster".
N:731:& Mighty Hammer~
G:\:D
I:21:50:0
W:15:0:200:1000
P:0:3d9:0:0:0
F:SHOW_MODS | INSTA_ART
N:732:& Massive Iron Crown~
G:]:D
I:33:50:0
W:44:0:20:1000
P:0:1d1:0:0:0
F:INSTA_ART
##### Objects 733 to 754 are the "Special Artifacts" #####
# These objects do not specify "full names" because the artifact name
# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
#
# These objects do specify a "base name", which is used when the object
# is "aware" (always true for lites)
#
# The Lites (and the One Ring) specify "physical colors", which
# over-ride the "flavor" colors, if any. Note that the "One Ring"
# also has a specific check for "unknown" in which it changes its
# name to "a plain gold ring". See "obj-desc.c"
#
# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
# so we do not need to specify that here.
#
# Note that the "INSTA_ART" flag is used to prevent these objects from
# being created without also turning them into artifacts. This flag
# must be specified both here and in the artifact template.
#
# The only reason for having six different "ring" templates and five
# different "amulet" templates is to allow each "special artifact" to
# have a different "color" and "flavor", and also to allow the use of
# special "base names" (such as "Necklace").
# The Phial of Galadriel -- see artifact list
N:733:& Phial~
G:~:y
I:39:4:0
W:1:0:10:10000
P:0:1d1:0:0:0
F:INSTA_ART
# The Star of Elendil -- see artifact list
N:734:& Star~
G:~:y
I:39:5:0
W:40:0:5:25000
P:0:1d1:0:0:0
F:INSTA_ART
# The Arkenstone of Thrain -- see artifact list
N:735:& Arkenstone~
G:~:y
I:39:6:0
W:90:0:5:60000
P:0:1d1:0:0:0
F:INSTA_ART
# The Amulet of Carlammas -- see artifact list
N:736:& Amulet~
G:":d
I:40:10:0
W:50:0:3:60000
F:INSTA_ART
# The Amulet of Ingwe -- see artifact list
N:737:& Amulet~
G:":d
I:40:11:0
W:65:0:3:90000
F:INSTA_ART
# The Necklace of the Dwarves -- see artifact list
N:738:& Necklace~
G:":d
I:40:12:0
W:70:0:3:75000
F:INSTA_ART
# The Torque of Boromir -- see artifact list
N:739:& Torque~
G:":b
I:40:13:0
W:30:0:3:25000
F:INSTA_ART
# The Amulet of Faramir -- see artifact list
N:740:& Amulet~
G:":b
I:40:14:0
W:30:0:3:25000
F:INSTA_ART
# The Ring of Barahir -- see artifact list
N:741:& Ring~
G:=:d
I:45:32:0
W:50:0:2:65000
F:INSTA_ART
# The Ring of Tulkas -- see artifact list
N:742:& Ring~
G:=:d
I:45:33:0
W:60:0:2:150000
F:INSTA_ART
# The Ring of Power (Narya) -- see artifact list
N:743:& Ring~
G:=:d
I:45:34:0
W:70:0:2:100000
F:INSTA_ART
# The Ring of Power (Nenya) -- see artifact list
N:744:& Ring~
G:=:d
I:45:35:0
W:80:0:2:200000
F:INSTA_ART
# The Ring of Power (Vilya) -- see artifact list
N:745:& Ring~
G:=:d
I:45:36:0
W:90:0:2:300000
F:INSTA_ART
# The Ring of Power (The One Ring) -- see artifact list
N:746:& Ring~
G:=:y
I:45:37:0
W:100:0:2:5000000
F:INSTA_ART
# The Stone of Lore -- see artifact list
N:747:& Stone~
G:~:g
I:39:15:0
W:70:0:15:20000
F:INSTA_ART
##### Reserved locations for future special artifacts #####
## XXX 748 XXX ##
## XXX 749 XXX ##
## XXX 750 XXX ##
## XXX 751 XXX ##
## XXX 752 XXX ##
## XXX 753 XXX ##
## XXX 754 XXX ##